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Re: [HUD] Font Facelift
Posted: 2017-07-10 22:20
by LordHenryWotton
Thanks for letting us test it out for ourselves! I didn't take that close a look, but from I can see there are no noticeable issues with spacing. The problem is that since PR verifies file integrity upon start, I can only use this font with an offline account. Is there any chance of there being an exception to this file on that check, or better still, an official implementation of this font altogether? I'd love to use it "in action" as soon as possible; now that I've tried it offline, I've a hard time going back to deafult.
Re: [HUD] Font Facelift
Posted: 2017-07-17 15:57
by Mats391
If you need input, just post the files for people to test. We also would love to see this in action, but we have no system to whitelist files like this.
Re: [HUD] Font Facelift
Posted: 2017-07-17 16:28
by B4rr3l
[R-DEV]Mats391 wrote:If you need input, just post the files for people to test. We also would love to see this in action, but we have no system to whitelist files like this.
just regenerate md5 and it should be good
Re: [HUD] Font Facelift
Posted: 2017-07-17 17:23
by Mats391
B4rr3l wrote:just regenerate md5 and it should be good

Re: [HUD] Font Facelift
Posted: 2017-07-17 17:41
by TBob
[R-DEV]Mats391 wrote:If you need input, just post the files for people to test. We also would love to see this in action, but we have no system to whitelist files like this.
If you're just talking about the fonts the download for the most recent version is at the bottom of my first post. It has all the global and English localization fonts replaced.
Posted: 2017-07-17 20:30
by AncientMan
iirc I put in a thing so you could put the fonts in fonts_custom.zip and they would be loaded? Had that to support custom fonts for localization, but it would work for this too. Unsure if that's still in clientarchives.con, someone might've removed it since...
Re: [HUD] Font Facelift
Posted: 2017-07-17 20:40
by Mineral
Still there
Re: [HUD] Font Facelift
Posted: 2017-07-18 02:19
by TBob
[R-DEV]AncientMan wrote:iirc I put in a thing so you could put the fonts in fonts_custom.zip and they would be loaded? Had that to support custom fonts for localization, but it would work for this too. Unsure if that's still in clientarchives.con, someone might've removed it since...
I hadn't noticed that before, that's perfect! I packed up the fonts in fonts_custom.zip and you can try them out online now. Updated the OP.
Re: [HUD] Font Facelift
Posted: 2017-07-18 13:53
by parch
Works like a charm
Re: [HUD] Font Facelift
Posted: 2017-07-18 19:28
by FFG
Seems like the ingame announcement text for Insurgent caches is broken

Re: [HUD] Font Facelift
Posted: 2017-07-19 02:52
by TBob
FFG wrote:Seems like the ingame announcement text for Insurgent caches is broken
I think I know what the issue is there. Where is the font for that text defined?
Re: [HUD] Font Facelift
Posted: 2017-07-20 04:00
by QuickLoad
makes everything so much easier on the eyes, thank you
Re: [HUD] Font Facelift
Posted: 2017-07-20 04:37
by X1 Spriggan
Just drag and drop, dont even need to replace anything. Awesome feature!
Re: [HUD] Font Facelift
Posted: 2017-07-26 03:49
by FFG
TBob wrote:I think I know what the issue is there. Where is the font for that text defined?
I'm unsure. I think the line is inside prmessages.utxt. But looking at the default localisation files, i don't see how this could have changed it.
Re: [HUD] Font Facelift
Posted: 2017-08-05 12:22
by Mineral
Anyone playing with this? Any issues? Any more development Tbob?
Re: [HUD] Font Facelift
Posted: 2017-08-05 17:15
by Suchar
FFG wrote:Seems like the ingame announcement text for Insurgent caches is broken

I haven't noticed anything else.
Re: [HUD] Font Facelift
Posted: 2017-08-05 21:41
by TBob
[R-DEV]Mineral wrote:Anyone playing with this? Any issues? Any more development Tbob?
Some friends and I have been using them with no major issues so far
Some fixes and changes I've been working on:
-The bug with the insurgency messages has been fixed
-After seeing the contrast on the flag label font on Dovre winter I went back to using a darker border
-An issue with some fringing on the edges on some fonts has been found and fixed:
-Making new voip icons:
A few other things on the to-do list:
-Reduce the loading screen text height slightly smaller so it doesn't overlap
-The font for custom squad creation gets slightly cut off on the top
-Do a pass on a few of the character spacings.
-At some point I may want to go through and re-export the textures using nvcompress instead of just using the plugin.
Re: [HUD] Font Facelift
Posted: 2017-08-05 22:50
by UTurista
I've been using and so far I only had issues with some insurgency messages and some letters overlapping each other, both of which seem to be fixed.
9/10
Re: [HUD] Font Facelift
Posted: 2017-08-05 23:19
by Mineral
Here are our nvcompress bat scripts we use. As I also believe that it gives better results then the plugin.
https://www.dropbox.com/s/85ktfyosbrkk9 ... s.zip?dl=0
Here are the rest of the options if you wanna edit the scripts. Not sure what fonts use for dds settings.
https://www.mankier.com/1/nvcompress
Currently just drag images (.tga files) to convert into the folder containing the bat scripts and it will convert it when running them. Saving as TGA 32bit is what I always do before converting. That preserves the alpha correctly.
Re: [HUD] Font Facelift
Posted: 2017-08-05 23:28
by Suchar
There is much more space between | and V than S and |
It looks more like | VIS| than |VIS|