Route E-106 Beta
-
chrisweb89
- Posts: 972
- Joined: 2008-06-16 05:08
Re: Route E-106 Beta
Tbh, the tank as a whole isn't too much of a problem, especially dependant on flags. It's easy to flank and the forest gives some decent hiding spots. The biggest issue is it being directly at the start and an aggressive tank rushing down the main road.
-
Bullseye2550
- Posts: 123
- Joined: 2008-08-28 15:07
-
fecht_niko
- Posts: 347
- Joined: 2013-06-29 13:42
Re: Route E-106 Beta
LAT > DogactualBullseye2550 wrote:just needs a good coordination.
No matter if he is in CAS or tank, he gets rekt by LATs
-
X1 Spriggan
- Retired PR Developer
- Posts: 427
- Joined: 2007-08-31 04:24
Re: Route E-106 Beta
Unfortunately there is no simple way to have a good time delay on a tank with no respawn. It is possible to delay if by a few minutes by linking it to a flag capture, but it doesn't work with the multiple flag layouts I have atm.
Although good teams and players can take out a tank as the video you have shown proves, the occurrence of total Russian domination has happened many consecutive times and is simply not fun for uncoordinated teams. The next iteration of the map will have a few less heavier assets to focus more on inf gameplay and be more standardized to other PR maps of this type.
Although good teams and players can take out a tank as the video you have shown proves, the occurrence of total Russian domination has happened many consecutive times and is simply not fun for uncoordinated teams. The next iteration of the map will have a few less heavier assets to focus more on inf gameplay and be more standardized to other PR maps of this type.
[17:21] Falkun: im making spaghetti
[17:21] Falkun: lal
[17:22] Falkun: i'll put some in an envelope for you
-
Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Route E-106 Beta
Spriggan, you can assign the same CPID to multiple flags and link the spawner to that CPID. I just did this on Dovre Winter because I wanted the BMP to spawn when the russians cap the second flag, and the second flag cluster contains 5 flags. I even did it serverside and it just works. 
-
viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Route E-106 Beta
So you're saying...Bullseye2550 wrote:just needs a good coordination.
Blind and stupid tank < Any HAT+LAT?
Who'd have thought
-
rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Route E-106 Beta
Could utilize good comms aswell.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
-
X1 Spriggan
- Retired PR Developer
- Posts: 427
- Joined: 2007-08-31 04:24
Re: Route E-106 Beta
Ohhhh didn't know that. : ponder: : ponder:Heavy Death wrote:Spriggan, you can assign the same CPID to multiple flags and link the spawner to that CPID. I just did this on Dovre Winter because I wanted the BMP to spawn when the russians cap the second flag, and the second flag cluster contains 5 flags. I even did it serverside and it just works.![]()
[17:21] Falkun: im making spaghetti
[17:21] Falkun: lal
[17:22] Falkun: i'll put some in an envelope for you
-
Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Route E-106 Beta
But i do these changes in notepad++, not the editor - Editor might crash if he sees duplicate CPIDs.
-
AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Route E-106 Beta
That took waaaaaaaay too long to set upBullseye2550 wrote:just needs a good coordination.


