Route E-106 Beta

chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Route E-106 Beta

Post by chrisweb89 »

Tbh, the tank as a whole isn't too much of a problem, especially dependant on flags. It's easy to flank and the forest gives some decent hiding spots. The biggest issue is it being directly at the start and an aggressive tank rushing down the main road.
Bullseye2550
Posts: 123
Joined: 2008-08-28 15:07

Re: Route E-106 Beta

Post by Bullseye2550 »

just needs a good coordination.
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fecht_niko
Posts: 347
Joined: 2013-06-29 13:42

Re: Route E-106 Beta

Post by fecht_niko »

Bullseye2550 wrote:just needs a good coordination.
LAT > Dogactual

No matter if he is in CAS or tank, he gets rekt by LATs :D
X1 Spriggan
Retired PR Developer
Posts: 427
Joined: 2007-08-31 04:24

Re: Route E-106 Beta

Post by X1 Spriggan »

Unfortunately there is no simple way to have a good time delay on a tank with no respawn. It is possible to delay if by a few minutes by linking it to a flag capture, but it doesn't work with the multiple flag layouts I have atm.

Although good teams and players can take out a tank as the video you have shown proves, the occurrence of total Russian domination has happened many consecutive times and is simply not fun for uncoordinated teams. The next iteration of the map will have a few less heavier assets to focus more on inf gameplay and be more standardized to other PR maps of this type.

[17:21] Falkun: im making spaghetti
[17:21] Falkun: lal
[17:22] Falkun: i'll put some in an envelope for you
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Route E-106 Beta

Post by Heavy Death »

Spriggan, you can assign the same CPID to multiple flags and link the spawner to that CPID. I just did this on Dovre Winter because I wanted the BMP to spawn when the russians cap the second flag, and the second flag cluster contains 5 flags. I even did it serverside and it just works. :D
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Route E-106 Beta

Post by viirusiiseli »

Bullseye2550 wrote:just needs a good coordination.
So you're saying...

Blind and stupid tank < Any HAT+LAT?

Who'd have thought
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Route E-106 Beta

Post by rPoXoTauJIo »

Could utilize good comms aswell.
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
X1 Spriggan
Retired PR Developer
Posts: 427
Joined: 2007-08-31 04:24

Re: Route E-106 Beta

Post by X1 Spriggan »

Heavy Death wrote:Spriggan, you can assign the same CPID to multiple flags and link the spawner to that CPID. I just did this on Dovre Winter because I wanted the BMP to spawn when the russians cap the second flag, and the second flag cluster contains 5 flags. I even did it serverside and it just works. :D
Ohhhh didn't know that. : ponder: : ponder:

[17:21] Falkun: im making spaghetti
[17:21] Falkun: lal
[17:22] Falkun: i'll put some in an envelope for you
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Route E-106 Beta

Post by Heavy Death »

But i do these changes in notepad++, not the editor - Editor might crash if he sees duplicate CPIDs.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

No crashes, just an annoying spam message in the console that lags the editor.
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AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Route E-106 Beta

Post by AlonTavor »

Bullseye2550 wrote:just needs a good coordination.
That took waaaaaaaay too long to set up
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