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Re: Route E-106 Beta

Posted: 2017-10-14 05:15
by chrisweb89
Tbh, the tank as a whole isn't too much of a problem, especially dependant on flags. It's easy to flank and the forest gives some decent hiding spots. The biggest issue is it being directly at the start and an aggressive tank rushing down the main road.

Re: Route E-106 Beta

Posted: 2017-10-15 13:46
by Bullseye2550
just needs a good coordination.

Re: Route E-106 Beta

Posted: 2017-10-15 19:00
by fecht_niko
Bullseye2550 wrote:just needs a good coordination.
LAT > Dogactual

No matter if he is in CAS or tank, he gets rekt by LATs :D

Re: Route E-106 Beta

Posted: 2017-10-15 22:11
by X1 Spriggan
Unfortunately there is no simple way to have a good time delay on a tank with no respawn. It is possible to delay if by a few minutes by linking it to a flag capture, but it doesn't work with the multiple flag layouts I have atm.

Although good teams and players can take out a tank as the video you have shown proves, the occurrence of total Russian domination has happened many consecutive times and is simply not fun for uncoordinated teams. The next iteration of the map will have a few less heavier assets to focus more on inf gameplay and be more standardized to other PR maps of this type.

Re: Route E-106 Beta

Posted: 2017-10-16 06:51
by Heavy Death
Spriggan, you can assign the same CPID to multiple flags and link the spawner to that CPID. I just did this on Dovre Winter because I wanted the BMP to spawn when the russians cap the second flag, and the second flag cluster contains 5 flags. I even did it serverside and it just works. :D

Re: Route E-106 Beta

Posted: 2017-10-16 12:18
by viirusiiseli
Bullseye2550 wrote:just needs a good coordination.
So you're saying...

Blind and stupid tank < Any HAT+LAT?

Who'd have thought

Re: Route E-106 Beta

Posted: 2017-10-16 12:37
by rPoXoTauJIo
Could utilize good comms aswell.

Re: Route E-106 Beta

Posted: 2017-10-16 14:13
by X1 Spriggan
Heavy Death wrote:Spriggan, you can assign the same CPID to multiple flags and link the spawner to that CPID. I just did this on Dovre Winter because I wanted the BMP to spawn when the russians cap the second flag, and the second flag cluster contains 5 flags. I even did it serverside and it just works. :D
Ohhhh didn't know that. : ponder: : ponder:

Re: Route E-106 Beta

Posted: 2017-10-16 21:13
by Heavy Death
But i do these changes in notepad++, not the editor - Editor might crash if he sees duplicate CPIDs.

Posted: 2017-10-16 21:16
by Mineral
No crashes, just an annoying spam message in the console that lags the editor.

Re: Route E-106 Beta

Posted: 2017-10-16 23:45
by AlonTavor
Bullseye2550 wrote:just needs a good coordination.
That took waaaaaaaay too long to set up