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Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-15 14:13
by mebel
sgt.maze2 wrote:so is the skill bonus back for snipers ?
It's the old, pre-1.4.8 system. So yes, I guess there is a 'skill' bonus.
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-16 18:16
by QuickLoad
love givelead and the frags, awesome work

Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-16 20:55
by CAS_ual_TY
MEC AA kit got some binoculars?
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-16 22:36
by mectus11
Probably for spotting CAS at high altitudes?
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-18 08:48
by chupachup
Aw, I liked the new damage system.

Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-18 12:24
by Mouthpiece
Thanks for listening, DEVs. The new (now - old) weapon damage system wasn't so good.
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-19 05:21
by solidfire93
CAS_ual_TY wrote:MEC AA kit got some binoculars?
KITS:
Added binoculars to AA kits so they can spot aircraft more easily.
check 1.4.12.0 changlog
https://www.realitymod.com/forum/f604-p ... gelog.html
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-19 06:21
by _MB_
With the reversal of damage system, will we see also the SMG's back (those, which were removed especially from main insurgent kits due to obsolacy due to the 1.4.8 damage system)? I personally would be glad, because apart from making insurgents more different from blufor, I found them also quite usefull.
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-19 14:31
by Jacksonez__
mectus11 wrote:Now if we can get Rhino's RPG-7 warheads in, then we would have made pr truly great again.
https://www.youtube.com/watch?v=sSlrB0zBfxs
need more rpg-7 warheads, like 82 mm mortar grenade-warhead
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-26 16:01
by Michael Z Freeman
Always a good feeling when that PR launcher shows an update. Thanks
