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Re: Helicopter physics

Posted: 2017-09-14 19:26
by Heavy Death
'[R-DEV wrote:rPoXoTauJIo;2172247']Depends, i'm awaiting more feedback from testers rather than implement stuff straight away now.
Current working state(comparison old havoc vs wip apache)


The major problem is lack of inertia in this engine, it makes acceleration and braking too fast and same issue persists for jets.
Increase weight, and then increase torque to have the power to weight ratio the same. That is one way to do stuff in shitty old games. :D

Re: Helicopter physics

Posted: 2017-09-19 23:26
by WeeGeez
Nice video Matrox, I don't often swear on here but those turns are ****ing insane. Is there actually a guy on the gun as well haha!!

Re: Helicopter physics

Posted: 2017-09-23 21:05
by doop-de-doo
Aww yeah...

Re: Helicopter physics

Posted: 2017-10-17 18:32
by rPoXoTauJIo
Heavy Death wrote:Increase weight, and then increase torque to have the power to weight ratio the same. That is one way to do stuff in shitty old games. :D
It works good. Wait in next patches until old version will be replaced.
Image

Re: Helicopter physics

Posted: 2017-10-18 09:11
by Fuller
That looks more like g=981 and not 9.81 :D

Re: Helicopter physics

Posted: 2017-10-26 15:09
by rPoXoTauJIo
Some work being done on long-existing issue of tiger landing.

Re: Helicopter physics

Posted: 2018-04-27 00:58
by DogACTUAL
So tried out the hind. It can't do steep dive attack effectively anymore (will crash), which would be fine if it was as fast as IRL, but it is not, it is much slower still. Can you please give helicopters their realistic maximum speeds (if anyone doesn't know, to get the real speed in km/h multiply the speed number indicated ingame on the aircraft HUD by 0.375).

Re: Helicopter physics

Posted: 2018-04-27 07:26
by rPoXoTauJIo
DogACTUAL wrote:So tried out the hind. It can't do steep dive attack effectively anymore (will crash), which would be fine if it was as fast as IRL, but it is not, it is much slower still. Can you please give helicopters their realistic maximum speeds
It's already way faster than any of helicopters ingame, but i've yet to see how it will impact gameplay.
DogACTUAL wrote: to get the real speed in km/h multiply the speed number indicated ingame on the aircraft HUD by 0.375
Hmm, i wonder from where that come from. Is that exact numbers?

Re: Helicopter physics

Posted: 2018-04-27 16:05
by DogACTUAL
It's already way faster than any of helicopters ingame, but i've yet to see how it will impact gameplay.
It flies and climbs much better now too and much smoother, really nice flight model improvement. But imo realistic speeds would still be better, i think most folks got the impression one of the goals of these improvements was to give helicopters their realistic speeds while also removing other unrealistic stuff like slow dives and giving more inertia to helicopters. Many helicopters, especially ones with unguided pilot weapons like rockets and fixed gun pods rely on dive attacks to be more effective and survive because of the slow flying speeds. So removing their dive capability they need a much better speed advantage in return imo.

Is there any way you could give realistic maximum speeds to the helicopters to see how it turns out?
Hmm, i wonder from where that come from. Is that exact numbers?
My own testing and measuring yielded a factor of 0.36 and then i found this source: https://www.realitymod.com/forum/showthread.php?p=1649371#post1649371
So seems to me 0.375 is really the accurate value.

Re: Helicopter physics

Posted: 2018-04-28 04:08
by DogACTUAL
Sorry if i come of as ignorant demanding realistic maximum speeds like a spoiled child, technically i am ignorant of the exact workings of the flight model. I understand it is not as easy as just giving the helicopters that faster speed, for example right now the hind already far exceeds the advertised 'never exceed speed' limit on a steep dive with full throttle engaged, one can only imagine how fast it would become in that scenario with even more speed, which would not be very realistic as well.

Still, do you see any possibility to work around this and increase helicopter speeds further, maybe even to realistic levels with the existing limitations of this engine, or is it simply not feasible ?

Re: Helicopter physics

Posted: 2018-04-28 07:38
by rPoXoTauJIo
Well, my calculated modifier floating somewhere around 0.41, but that's a estimated shoot in a sky aswell. I'm pretty sure that ingame hud lies a lot, so i'm updating my tweaking tool to debug speed to make more clear comparison.

Secondly, we need to keep it scaled to PR sizes somewhat, raw IRL values dont work well usually(7.62 patch cough).
More importantly, rest of helicopters will need to be updated aswell.

Re: Helicopter physics

Posted: 2018-04-28 15:19
by Hunter291
Rpoxo did anyone ask for these physics or are you doing for ur self?

Re: Helicopter physics

Posted: 2018-04-28 16:30
by rPoXoTauJIo
Both, as helicopters been fucked for too long i think.
There's plenty of problems with old one helicopter setup, like inability to have big speeds without big horizontal speed multiplier, artificial wings supposed to limit torque in horizontal flight but instead causing issues with abusing vertical diving and upsidedown flying(we even had to force serverside check for that), limited forward speed in diving, lack of inertia due to inadequately strong helicopter engine, etcetc. That's why i'm redoing it from scratch.

Re: Helicopter physics

Posted: 2018-04-28 16:57
by Hunter291
I think you are fucking the helicopters tbh. I think the helicopter physics now are fun and not broken.

Re: Helicopter physics

Posted: 2018-04-28 17:34
by PatrickLA_CA
They are incredibly broken because a G Wagon is faster than most of the helicopters.

Re: Helicopter physics

Posted: 2018-04-28 17:37
by Hunter291
You high lol?

Re: Helicopter physics

Posted: 2018-04-28 18:23
by PatrickLA_CA
No but I do fly helicopters regularly in PR.

Re: Helicopter physics

Posted: 2018-05-02 23:21
by Heavy Death
Vehicles are way too fast Patrick, so that is a **** comparison really. :P

Re: Helicopter physics

Posted: 2018-05-05 11:26
by LiamNL
Would it be possible for you to change the bloody downward force for the chinook, hind and lynx to something comparable to other helicopters instead of the ground pounding you get now even with a throttle. I used to like using a throttle to get a slow steady descent going but it's freaking impossible with these 3 helicopters (that I know of). Just because the rotors are slowing a little bit doesnt mean the helicopter should fall like a brick.

Re: Helicopter physics

Posted: 2018-05-07 10:24
by DogACTUAL
I miss diving with the hind but i really don't get people that say the hind isn't fun anymore. The higher speed and fluidity of the new flight model makes it harder to fly and aim, but also way more fun imo.