Lugi wrote:
Inb4 you just messed with init files:
And a bonus, 10 km viewdistance on falklands:
Yes I am aware of editing the init in the map file, but I am talking about making it dynamically so that the higher you go the longer viewdistance you have like you said.
That could potentially make CAS gameplay more immersive, effective and fun while still maintaining high FPS for most players since only the players playing CAS would have the increased viewdistance.
PS: And since many assets are not drawn after a certain range anyways then CAS players on very high altitude would probably still not get a drop in FPS while still being able to see the ground and not an unrealistic fog barrier.
Come on, even from space you can still see the ground but in PR/BF2 you go 5.000 ft and you are permanently in a giant grey cloud

I could never really get into CAS because of that immersion breaking engine limitation.