DogACTUAL wrote:Launching flares after you hear the missile warning requires no skill at all.
Knowing when and how much to preflare in certain situations on the other hand does.
And even now i still get to use the gun quite often.
Even before the update it usually was, whoever sees the other jet first wins.
Better missile performance just speeds up that process and reduces situations where a jet dodges all your missiles without any skill just by chance, even though you deserve the kill since you spotted him first or outmanouvered him.
Good situational awareness and spotting ability is one of the greatest skills to have in PR dogfights, so why shouldn't it be rewarded?
Through testing i found that if you hear a missile warning and then use flares smartly instead of just spamming them your chance of dodging the missile is around above 50%.
With preflaring your chances get much better, although there is still that thing where you can shoot the flare and the missile might track the aircraft instead as seen in the footage, which should be fixed if possible.
Agree on ground AA being too OP though, very apparent if you test it and from the footage posted here, especially helicopters are just sitting ducks.
You are only talking about post 1.0, a.k.a. the most cancerous patches PR has ever seen CAS wise. You didn't play during 0.98 and before, when CAS jet or heli dogfights made sense and were more about skill than blind luck as it is now.
You should maybe idk go on a pre 1.0 CAS montage marathon on YouTube and maybe then you wouldn't sound so unwise all the time.
0.98 and before, skill, preparation and looking around like crazy actually helped you win dogfights whether it was heli or jet. Then came Jafar_Ironclad who removed all the speed from helis along with AA missiles, made cannons OP and made the first steps toward effing up the jet AA fights.
This resulted in what we see constantly in current games: dogfights are a 50/50 win no matter your skill level due to lowered speed (can't run away or win by skillful maneuvering), buffed cannon (taking 1 or 2 hits means you've pretty much lost the fight). Often this results in the worse crew killing the better crew, because simply going to 1500 alt and waiting wins the fight and only the noobs are patient enough to waste half a round for this (the one thing that Jafar tried to remove from PR by taking away heli AA, he made infinitely worse).
So then the worse crew kills the better one, and 90% of the times they die within 10 minutes because the first ground target they try to go for, ends up getting them killed because they're bad.
That's why every single good CAS pilot stopped using it and moved on to armor instead. Only ones are left are the tryhards who might stay alive for 40 minutes to get 15 kills.
DEVs reached too far with 1.0 and failed as a result, because they broke the long-standing tradition of making small fixes and changes, that worked for so long.