Page 3 of 7

Re: CAS not affecting gameplay.(?)

Posted: 2017-10-26 02:26
by viirusiiseli
[R-DEV]AlonTavor wrote:You shouldn't bomb an area an AA might be active.
So, with 2 AAs on any 800+ VD map, you effectively shouldn't bomb anything that will result in enemy casualties, lmao.

Think about it for a second please, any area in play with enemies always has AA threat in 4km maps. You cannot use that as reasoning to keep AA OP and jets shit.
Spoiler for ...:
...unless you want jets to be useless :roll:

Re: CAS not affecting gameplay.(?)

Posted: 2017-10-26 03:06
by FFG
viirusiiseli wrote: -snip-
Heres an idea, focus killing AA?

Re: CAS not affecting gameplay.(?)

Posted: 2017-10-26 04:19
by chrisweb89
Ground AA is finally capable of killing fighters that drop lgbs from the clouds, but at the same time jets are still more than capable of staying alive and killing shit. I actually think aa atleast in the ground to air aspect is in a good place, best one since pre 1.0.

Re: CAS not affecting gameplay.(?)

Posted: 2017-10-26 08:54
by AlonTavor
FFG wrote:Heres an idea, focus killing AA?
This

You shouldn't move with your tank to a place near a TOW that you can't kill. I'm hoping that after the change people start using lazes again like they should have.

Re: CAS not affecting gameplay.(?)

Posted: 2017-10-26 11:46
by Fuller
@FFg

Maybe we need SEAD planes to escort the fighters :P

Re: CAS not affecting gameplay.(?)

Posted: 2017-10-26 14:03
by fecht_niko
[R-DEV]AlonTavor wrote:
You shouldn't move with your tank to a place near a TOW that you can't kill.
I actually drive straight torwards a marked TOW and in 99% its even down before the delay allows him to shoot. Thanks Mr Tavor for that gift.

Re: CAS not affecting gameplay.(?)

Posted: 2017-10-26 15:32
by viirusiiseli
[quote=""'[R-DEV"]AlonTavor;2175336']You shouldn't bomb an area an AA might be active.[/quote]

[quote="FFG""]Heres an idea, focus killing AA?[/quote]

Wait so which is it

Re: CAS not affecting gameplay.(?)

Posted: 2017-10-26 15:40
by AlonTavor
I meant not to bomb something else when the AA is active. If you know the AA is there and someone is lazing it, you should be able to kill it 100% of the times if there isn't another. Probably no need for laze with helis if you know where it is.

Re: CAS not affecting gameplay.(?)

Posted: 2017-10-26 22:27
by viirusiiseli
[R-DEV]AlonTavor wrote:I meant not to bomb something else when the AA is active. If you know the AA is there and someone is lazing it, you should be able to kill it 100% of the times if there isn't another. Probably no need for laze with helis if you know where it is.
Sounds simple enough

in reality... not

Re: CAS not affecting gameplay.(?)

Posted: 2017-10-26 22:40
by FFG
viirusiiseli wrote:Sounds simple enough

in reality... not
Lol, thats how CAS has always been. Bomb AA or Risk dying to AA when bombing something else. You know this, the only thing that has changes is the capability of AA and Jets overall. Jets can still drop bombs at ridiculous angles on lazes, etc

Re: CAS not affecting gameplay.(?)

Posted: 2017-10-27 10:17
by Web_cole
SShadowFox wrote:Falklands actually has more people playing infantry than other maps such as Kashan (as Rhino makes sure to remind anyone that mentions this). In my opinion people don't like Falklands precisely because there's more infantry and there's too many asset whores in our community.
People don't like Falklands because vast, featureless open spaces makes for extremely poor infantry gameplay and that's all Falklands is.

Re: CAS not affecting gameplay.(?)

Posted: 2017-10-27 11:29
by viirusiiseli
FFG wrote:Lol, thats how CAS has always been. Bomb AA or Risk dying to AA when bombing something else. You know this, the only thing that has changes is the capability of AA and Jets overall. Jets can still drop bombs at ridiculous angles on lazes, etc
No, flight physics + new AA changed the balance so much. Try pulling up now it takes you 2 years cause every jet is a 0.981 J-10 on steroids.

Re: CAS not affecting gameplay.(?)

Posted: 2017-10-27 13:48
by inb4banned
Yeah I loved the old gameplay when AA was pointless https://www.youtube.com/watch?v=k9jZBfRkrtc amazing hovering forward holding mouse look key while spamming flares for 15min.

Re: CAS not affecting gameplay.(?)

Posted: 2017-10-27 14:11
by AlonTavor
That said, I would actually agree to changing MANPAD to one per team, mostly for the reason that the AA fix made trans an even easier target now.

Re: CAS not affecting gameplay.(?)

Posted: 2017-10-27 17:29
by Allahu Akbar
viirusiiseli wrote: in reality... not
*looks at name of the mod*

Sounds about right.

Re: CAS not affecting gameplay.(?)

Posted: 2017-10-28 22:09
by viirusiiseli
Allahu Akbar wrote:*looks at name of the mod*

Sounds about right.
Good work misunderstanding the meaning of what I said
inb4banned wrote:Yeah I loved the old gameplay when AA was pointless https://www.youtube.com/watch?v=k9jZBfRkrtc amazing hovering forward holding mouse look key while spamming flares for 15min.
Who said anything about 1.0 beta CAS/AA balance being optimal?

Oh that's right, no one. Why even try?

Re: CAS not affecting gameplay.(?)

Posted: 2017-11-03 18:57
by Fuller
Only good thing about the current CAS gameplay is that you can be afk for 20minutes (cook something), after that you fly your jet for 5minutes before you get killed by some kind of missile and you can be afk for another 20minutes for dinner :D

Re: CAS not affecting gameplay.(?)

Posted: 2017-11-03 23:11
by Vista
Fuller wrote:Only good thing about the current CAS gameplay is that you can be afk for 20minutes (cook something), after that you fly your jet for 5minutes before you get killed by some kind of missile and you can be afk for another 20minutes for dinner :D
FFG is very aware of that gameplay meta

Re: CAS not affecting gameplay.(?)

Posted: 2017-11-04 15:51
by viirusiiseli
Fuller wrote:Only good thing about the current CAS gameplay is that you can be afk for 20minutes (cook something), after that you fly your jet for 5minutes before you get killed by some kind of missile and you can be afk for another 20minutes for dinner :D
I frequently use this lifehack

Re: CAS not affecting gameplay.(?)

Posted: 2017-11-06 08:52
by Singh408
Fuller wrote:Only good thing about the current CAS gameplay is that you can be afk for 20minutes (cook something), after that you fly your jet for 5minutes before you get killed by some kind of missile and you can be afk for another 20minutes for dinner :D
#CasLife