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Re: PR:WW2 Status Update December 2017
Posted: 2018-01-04 19:32
by Valmont
Found some more vids about AT cannons: Pak 48?
https://youtu.be/GlRNYm_8cuI?t=3439
Posted: 2018-01-04 19:44
by AfterDune
PAK 38
And Psyko, we've already pushed some things back, to implement later on. Right now the focus is on getting the last animations done.
After that however, it depends on what else is finished for PR and the manpower we have for testing and releasing.
Re: PR:WW2 Status Update December 2017
Posted: 2018-01-04 19:55
by Psyko
[R-DEV]AfterDune wrote:PAK 38
And Psyko, we've already pushed some things back, to implement later on. Right now the focus is on getting the last animations done.
After that however, it depends on what else is finished for PR and the manpower we have for testing and releasing.
You guys are awesome, dont confuse my opinion as bitching, i know how tough it is to keep on track. thanks for the reply.
Re: PR:WW2 Status Update December 2017
Posted: 2018-01-04 20:13
by Valmont
[R-DEV]AfterDune wrote:PAK 38
Thanks for the correction AD!
Are there any Paks 38 in PR:WW2?
I remember seeing some in the beta but don't know if they still remain/changed/removed now?
Posted: 2018-01-04 20:20
by AfterDune
Valmont wrote:Thanks for the correction AD!
Are there any Paks 38 in PR:WW2?
I remember seeing some in the beta but don't know if they still remain/changed/removed now?
No, we have PAK 36 and PAK 40.
Psyko wrote:You guys are awesome, dont confuse my opinion as bitching, i know how tough it is to keep on track. thanks for the reply.
Oh, no worries, didn't think of it that way

.
Re: PR:WW2 Status Update December 2017
Posted: 2018-01-05 06:43
by Arab
Valmont wrote:Please don't forget to add coop support at least to one of the maps!
Dear Fastjack, any update on what the coop team is working on?
Been preparing the factions to be COOP compatible

Re: PR:WW2 Status Update December 2017
Posted: 2018-01-05 11:46
by Valmont
[R-DEV]Arab wrote:Been preparing the factions to be COOP compatible
Oh God ohh God my body is ready!
Thanks Arab!
Re: PR:WW2 Status Update December 2017
Posted: 2018-01-07 12:29
by _Ivan_
Can't wait.
Re: PR:WW2 Status Update December 2017
Posted: 2018-01-09 01:00
by XSHADOWGX
Great work Gus!! Please release it ASAP its gonna give a new life to the community!!
Re: PR:WW2 Status Update December 2017
Posted: 2018-01-10 11:11
by Multisaeed25
When we will be able to play it?
Re: PR:WW2 Status Update December 2017
Posted: 2018-01-12 11:26
by Anglo_
Im so excited for this lol I haven't played regular PR in months but seeing that this is nearly done I went out and got a new Mic and booted up the old PC again.
https://www.youtube.com/watch?v=HA1mbZ_MMh8
Re: PR:WW2 Status Update December 2017
Posted: 2018-01-13 14:12
by Valmont
How effective where various anti tank weapons in ww2
https://www.youtube.com/watch?v=ENc2ZDgkv7Q
Re: PR:WW2 Status Update December 2017
Posted: 2018-01-18 23:40
by Rezza
Looking forward to more updates from the PR team!
Re: PR:WW2 Status Update December 2017
Posted: 2018-01-22 17:09
by Cutthroatjosh
Are there any servers up...?
Re: PR:WW2 Status Update December 2017
Posted: 2018-01-22 18:41
by Mr.VdHeide
PR WW2 is not released yet, you will have to wait untill the release.
D.J.
Re: PR:WW2 Status Update December 2017
Posted: 2018-01-26 17:41
by megatom
Thanks for the update, I would like to ask that in the future you add Brazil as a new army in the game. 40% of pr players today are Brazilian so please rate this request.
Re: PR:WW2 Status Update December 2017
Posted: 2018-01-27 11:00
by VTRaptor
If there's so many of you, then i'm sure you are able to team up and make your army. Almost every faction was made by the community. Just gather modders, or learn to be one.
Re: PR:WW2 Status Update December 2017
Posted: 2018-01-27 17:22
by Valmont
Brazil already has some of the greatest BF2 modders out there... take B4RR3l for example, the creator of Battlefield 2 HD, mod.
The guy who proved that the BF2 engine can handle HD textures without dropping frames of becoming unstable.
The guy is a genius and I've been wondering who wasn't him hired into the PR team just to keep experimenting on the possibilities of the engine.
Hell, his HD sky and ground textures alone would make PR look a few years younger, not to mention all the other stuff he pioneered on.