I have no problem admitting there are a lot of new and unexperienced players, or even players that are experienced who are taking a "laid back" approach to it or just never learn to squadlead properly on the right objectives.
Half the reason good players leave is the salty and quite elitist squads of friends that take up asset slots or even infantry squads, even to this day. Which is why most of my clans and efforts in this area has been public squadleading, and trying to bring new and inexperienced players into the fold of more organized gaming.
I'm not saying this stuff is easy to do, it takes time to make a player better. But it really sucks having half the community telling me I am retarded for going "Quantity over Quality", how else are you going to get through this huge amount of people?
I have a new plan for training coming up soon, but I doubt it will balance the game too much.
The main issue here is that the balance is so sharp, if you start losing abit, with the fobs or similar the transport from main, the cascade is almost immediate. FOBs make or break this game in terms of defense. Vehicles are definetly a major cause of killing of infantry who then have nowhere to spawn, so in essence you need to either dumb down the game for the players, or alter the mechanic so flags are harder to cap, say a 10 minute cap time instead of the 2 min one there is now (Not sure its 2 minutes.
There are alot of other steps too, such as increasing the flag size, to cover more ground and make it harder to clear out.
We can't just give up and say "the playerbase is retarded", we have to work with what we got, or we end up with no good games. This is certainly an ethos that I always liked about PR, although in certain doses.. We can always do better.