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Re: Remove commo rose voice

Posted: 2018-02-05 13:41
by PatrickLA_CA
Yeah, I don't think anyone will have an issue with slightly larger storage requirements. Much better than losing the commo rose voices.

Re: Remove commo rose voice

Posted: 2018-02-05 20:08
by SovietBear4
CAS_ual_TY wrote:I was asked about this in teamspeak and why I would suggest something like this.

Basically:

We sacrifice a lot of different factions on the same map, as these voices are set per map, not per layer for, well... these voices.

Might only be me, but I think having completely different factions on some maps could be really interesting. Would also require some work of course, that needs to be kept in mind.
Who cares? What is the fun on having 54432 factions if you can't yell SHASHKA everytime you are rushing an enemy FOB/Squad. Stop trying to take away the fun, it's a game. Do you want realism? Join the freaking Army.

Re: Remove commo rose voice

Posted: 2018-02-05 21:18
by PatrickLA_CA
Don't you read the posts before replying? There's a way to retain the voices and have multiple faction variants with a very slight increase in size so the argument of variety vs. voices is no longer valid.

Re: Remove commo rose voice

Posted: 2018-02-05 21:21
by sweedensniiperr
SovietBear4 wrote:Who cares? What is the fun on having 54432 factions if you can't yell SHASHKA everytime you are rushing an enemy FOB/Squad. Stop trying to take away the fun, it's a game. Do you want realism? Join the freaking Army.
is this irony

Re: Remove commo rose voice

Posted: 2019-10-28 19:08
by CAS_ual_TY
Bumpbump