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Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 13:45
by Mr.VdHeide
Russian APC's have no thermals because they have no thermals.

Right now there are 2 Gaz Tigr-M versions, an un-armed verion and the one with pkp. Unfortunately we do not have the grenade launcher yet. The remote controlled weapon station variant and possibly even the ATGM variant of this vehicle would make a good asset for PR as well. I am not sure about how much those vehicles are being used in the Russian military though. However, the biggest problem is that we don't have the 3D models for a CROWS or ATGM version.

Also, please stop accusing the PR team of being NATO-biased or anti-Russian. If you think PR lacks proper Russian equipment then you should learn how to 3D model and you should learn more about Russian military equipment. I became a developer because I wanted to fix the Dutch faction. So I made the new rifles and the DAF truck. What is your excuse to not do the same thing I did? Is it that you rather sit behind a pc and complain while contributing nothing? Really, go model that remote controlled weapon station for the Tigr, it is a nice task for a starting modeler. Or maybe you could also model another scope for the Russian faction, just like I did, the 1p63 obzor for example.





D.J.

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 13:53
by LEGIYA
Frontliner wrote:That fault lies with the Russian Ministry of Defense, not with the PR Devs.
So its their fault that thermals are unrealistic in this game and you can exploit it with smoke?
That is adding more fuel to the fire.

Everything should be balanced and fun.

Also, lets not to mention Russian and Millita HATs(Sh*t), LATs(rpg26 hard to use due to range config) and rifles(Too big recoil,low rate of fire vs Bluefores : Too big recoil, high rate of fire).

Ahahah, more and more double standards. Am i right IIITyPMOBuK? :)

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 14:13
by IIITyPMOBuK
Frontliner wrote:That fault lies with the Russian Ministry of Defense, not with the PR Devs.

bmp3 with thermal imagers in service, and this is not a military secret. ;)

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 14:18
by Frontliner
I wasn't talking about APCs smoking themselves up at all. I was talking about the Russian faction not having Thermals because they don't use Thermals IRL.

The Russian HAT kit is at least passible imo. On most maps that feature the Russians it's better to have two shots than the ability to guide it. Of course on open maps it is a no-brainer that ERYX/SRAW EZ mode reigns supreme. But even with that being the case, it doesn't stop TOWs, Tanks and IFVs from doing their job.
Too big recoil
if v_arg2 == "c7"
if v_arg3 == "optic"
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.53/1.87/0

if v_arg2 == "ak74m"
if v_arg3 == "optic"
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.35/1.65/0

xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 14:31
by camo
IIITyPMOBuK wrote:bmp3 with thermal imagers in service, and this is not a military secret. ;)
It isn't, although an order for an upgrade was made a few months ago.

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 14:46
by LEGIYA
Frontliner wrote:I wasn't talking about APCs smoking themselves up at all. I was talking about the Russian faction not having Thermals because they don't use Thermals IRL.

The Russian HAT kit is at least passible imo. On most maps that feature the Russians it's better to have two shots than the ability to guide it. Of course on open maps it is a no-brainer that ERYX/SRAW EZ mode reigns supreme. But even with that being the case, it doesn't stop TOWs, Tanks and IFVs from doing their job.



if v_arg2 == "c7"
if v_arg3 == "optic"
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.53/1.87/0

if v_arg2 == "ak74m"
if v_arg3 == "optic"
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.35/1.65/0

xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Still recoil feels the same.Yet you forgot c7 has backup sight and bigger fire rate.
You can say what ever bs you want about the Russian hat kit.It sucks compared to other.
The only replacement is rpg-29 with range finder(There's a model).

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 15:17
by Rabbit
Did the render distance of sidewalks get a massive reduction?

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 15:23
by BattleGuy234
Hey, trying to make a Paypal donation but whenever I click to donate it just re-directs me back to the forum page.

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 15:47
by SergioSA
Look at this asset list: PR Map Gallery
Really? Russia has 2 Cas choppers, and no tanks? We should really replace this 1 cas chopper with 1 T72
Its unbalanced as f.

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 16:06
by PatrickLA_CA
Um, they have a Spandrel and 2 CAS helicopters, one of which has ATGMs. Balance =/= same assets

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 16:26
by Frontliner
LEGIYA wrote:Still recoil feels the same.Yet you forgot c7 has backup sight and bigger fire rate.
I didn't forget, it just wasn't relevant since you were complaining about recoil.
Statistically the AK74M has one of the lowest recoil for non-deployed weapons, whatever your feelings might be.

LEGIYA wrote:You can say what ever bs you want about the Russian hat kit.It sucks compared to other.
The only replacement is rpg-29 with range finder(There's a model).
If only the Russians would use that.

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 16:50
by LEGIYA
Frontliner wrote:I didn't forget, it just wasn't relevant since you were complaining about recoil.
Statistically the AK74M has one of the lowest recoil for non-deployed weapons, whatever your feelings might be.




If only the Russians would use that.
http://prntscr.com/i9mfyq

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 17:03
by Frontliner
Then surely it won't be a problem to find pictures of Russian soldiers training with it?

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 17:10
by xantis
Thank you so much for this!

POLAN CAN INTO PR!

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 17:34
by LEGIYA
Frontliner wrote:Then surely it won't be a problem to find pictures of Russian soldiers training with it?
https://www.youtube.com/watch?v=SF37cAD5UrA

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 17:36
by Mineral
LEGIYA and frontliner get this boring discussion outa here!

Posted: 2018-02-03 17:40
by SergioSA
We just played a great fucking match on GDW, Operation Thunder.
Map is perfect, u have hills, mountains, forests, open areas, buildings. Just perfect.
Polish Forces had a little advantage with their fancy assets, but our team was better.
Their CAS was retarded, and i think that won the game.
Guns are perfect, vehicles are perfect, everything is perfect.
Their Tank, PT91, was killed like 5 minutes after it spawned. (With lats, and atgm)
Only BUG (if you can call it like that, or mistake) is on the std layout, flag says: "Nort Road", not "North Road".
11/10, best update.
PatrickLA_CA wrote:Um, they have a Spandrel and 2 CAS helicopters, one of which has ATGMs. Balance =/= same assets
Spandrel cant kill that tank with 1 atgm, and it can be killed easily (its a fucking brdm lol).
And u cant compare 2 cas helicopters with a TANK. Tank can easliy kill thoose cas choppers, and they cant kill him easliy, if they dont have a good laze. Alt layout is better, and more balanced

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 18:24
by Dorian
>Polish Forces Win
>Dutch Anthem starts playing

k

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 18:35
by Outlawz7
Rabbit wrote:Did the render distance of sidewalks get a massive reduction?
Only on Shahadah (tm).

Re: PR:BF2 v1.5.0.0 Changelog

Posted: 2018-02-03 18:57
by Rabbit
[R-DEV]Outlawz7 wrote:Only on Shahadah (tm).
Bug?
Feature? <(why?)