Censorship

General discussion of the Project Reality: BF2 modification.
FarmerNerd
Posts: 35
Joined: 2018-03-16 14:05

Re: Censorship

Post by FarmerNerd »

We are going around in circles here, no1 will evert join a passworded server, its never going to get populated, the barrier to entry here is too high. Its not a viable alternative.

And the veterans who know the timings will play on veteran servers. New players will not be wondering why the tank they just killed has respawned.
WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: Censorship

Post by WeeD-KilleR »

FarmerNerd wrote:Weedkiller what dev UTurista said here, "What would not be tolerated would be you creating a non passworded server where all assets would re-spawn after 5m, to allow "noobs" train in them." counters what you are saying to me now ?
Please read again.

You are not allowed to alter spawn times on a non-password protected server. I.e., people can join right away without needing to enter a password for the server.

You are allowed to alter spawn times on a password protected server. I.e., people can join only after they entered a password for the server. These types of server already exists. Several communities run training servers for them and or for the public already. You can see how many play on them tho.


It would also be nice that you dont't double or triple post so people can answer your 'arguments' one by one...

Further it has been stated several times why altering the gameplay requires the server to have a password. There is noone going in a circle, besides you.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Censorship

Post by AlonTavor »

So you are suggesting to split the community even more despite barely being able to fill up servers these days?

A good way to learn assets with plenty of vehicles to waste is playing coop.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Censorship

Post by Rhino »

FarmerNerd wrote:We are going around in circles here, no1 will evert join a passworded server, its never going to get populated, the barrier to entry here is too high.
They do if there is a good enough reason to do so, like a really good custom map or w/e.

And having just "fun" or "noob" in the title really doesn't say it is a modded sever. Even if you had "modded server" in the title that tbh isn't enough either. A Password is the only way to ensure people know what they are joining.

And your right about going around in circles but this rule isn't going to change, unless possibly there is a huge outcry from the community, but right now your the only person asking for this, no one else in this topic agrees with you even...
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UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: Censorship

Post by UTurista »

If the real world says 1+1=2 then you should teach your students 1+1=2, same with PR:
A tank is a threat that must be killed, once it is killed you can perform other tasks that would be impossible with the tank alive. If you create a server where a tank respawns immediately after being killed you're preventing a flow that is expected in this game, you're preventing players (the infantry counter-part) from receiving the reward of killing a tank, in other words your changing the game for the worse and that is why we don't accept modified content.

PS: there's a difference between noob and newbie, you should learn the difference.
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
FarmerNerd
Posts: 35
Joined: 2018-03-16 14:05

Re: Censorship

Post by FarmerNerd »

Im used to standing alone agenst scary odds, naturally, or i wouldnt have started this.

You say what im suggesting would split your community more, mabye, but mabye its necessary for further growth. I say this because IF SOME of the players on the 3 big servers currently playing there are doing so begrudging because they dont have somewere elese that better caters to their needs, they will not be applying as much effort to enjoying and growing the game as they could be.

If a server springs up that caters for their needs the previous server will loose numbers as these players migrate. But after the migration mabye it is healthier for everyone, less work for the admins banning unhappy and disgruntled players, and less unhappy and disgrunted players because they have somewere they like to play. More happy players leads to more happy players and the game growing.
FarmerNerd
Posts: 35
Joined: 2018-03-16 14:05

Re: Censorship

Post by FarmerNerd »

UTurista you are letting your opinion dictate the ideas of others, you narrow vision about the tank, and your narrow vision of language regarding your words on noob and newbie.
What means 1 thing to one person can mean a completely different thing to someone else.
All im, hearing is that we have created a flow in this game with timings that we all know, and anyone who wants to play the game on a public server will play it this way, the best way, and the only way.
The dinosaurs didnt evolve , they got wiped out, mabye im wasting my time and the game's fate is allready sealed.
WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: Censorship

Post by WeeD-KilleR »

FarmerNerd wrote:UTurista you are letting your opinion dictate the ideas of others, you narrow vision about the tank, and your narrow vision of language regarding your words on noob and newbie.
What means 1 thing to one person can mean a completely different thing to someone else.
All im, hearing is that we have created a flow in this game with timings that we all know, and anyone who wants to play the game on a public server will play it this way, the best way, and the only way.
The dinosaurs didnt evolve , they got wiped out, mabye im wasting my time and the game's fate is allready sealed.
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Please stop thinking you are the holy grail who knows better than anybody else. Funny enought that you think a dev and a long time player doesnt know better what the community wants then a new player.

For the timings: There was a time when a patch introduced lower respawn times for heavy assets (from 20 min down to 15 min, iirc). It wasn't liked since it made the game to spammy and vBF2ish. So it got reverted. If you have an idea what could be changed, go make a good formulated suggestion in the suggestion forum. I did so too on occasion and it worked.
LiamBai
Posts: 898
Joined: 2013-03-19 19:09

Re: Censorship

Post by LiamBai »

FarmerNerd wrote:We are going around in circles here, no1 will evert join a passworded server, its never going to get populated, the barrier to entry here is too high. Its not a viable alternative.
No, nobody will accidentally join a passworded server.

There are many passworded servers that see regular action. The PR Tournament servers are all passworded and fill whenever there's a battle. The Japanese community runs a passworded server that fills every Saturday. The Brasilian/Latino server was passworded and filled all the time.

The reasons for this have been explained to you. It doesn't matter whether you understand them, like them, or anything else. It's been like this for years and working. Other things were tried and didn't. This community has a very long history with many chapters, and has learned from each of them. If you want to mod things you've been told how you can do that.


However, I dare say your attitude here shows everything we need to know. You want to do everything your way and that's that. Given your replies here I don't think is the game or the community for you.

Also, if you can't even figure out how to quote replies on a forum, I really do wonder whether modding a game is something you'll have an easy time with.
[url='http://tournament.realitymod.com']Image[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
FarmerNerd
Posts: 35
Joined: 2018-03-16 14:05

Re: Censorship

Post by FarmerNerd »

If you objective is to defeat me then you have an easy battle.

If your objective is to grow the game, then mabye you should listen to me, as i know that alot of players have the feeling i have regarding this subject, however, they dont care enough to start this motion like i have.
FarmerNerd
Posts: 35
Joined: 2018-03-16 14:05

Re: Censorship

Post by FarmerNerd »

Laimbai ur comments are borderline hilarious. You say i want everything my way, lol.

Modifiy the way the game flows is illegal here, so making 1 little change to respawn times would be ilegal, yet I WANT EVERYTHING MY WAY.

Mabye you should have a long hard cold look in the mirror mateys.,
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Censorship

Post by PatrickLA_CA »

FarmerNerd wrote:Laimbai ur comments are borderline hilarious. You say i want everything my way, lol.

Modifiy the way the game flows is illegal here, so making 1 little change to respawn times would be ilegal, yet I WANT EVERYTHING MY WAY.

Mabye you should have a long hard cold look in the mirror mateys.,
But it is not illegal. You seem to not be reading well. Make a server. Put password. Put password in server description so people can easily read it. Voila.
In-game: Cobra-PR
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Censorship

Post by Wicca »

I am afraid to what I would see...

Meet me on teamspeak tonight; ts.prta.co
And we can talk about your thoughts on this, I am interested in your grit. :)
Xact Wicca is The Joker. That is all.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Censorship

Post by Mineral »

Hey, I'm the dude currently in charge of managing the server license system since about 1.3 I think. So let me answer some stuff.

The license was introduced before my time but the reasons have been stated more then once here why it was introduced and kept. So let's not continue that discussion.

I'm probably one of the strongest advocates of keeping the PR development team out of server management. Hence we don't force server rules, don't run our own servers, don't have our developers have admin powers on servers, etc,... So any argument that we want to control the servers is wrong. The only times we have intervened, and blacklisted servers are when for example they are stealing custom content, are threatening with attacks against other servers, manipulate the playercount or asked for money for unbans. Those are some of the reasons I can think we have done it in the past.

We have also forced however all license holders to be cooperative, share scripts, information, tutorials, tech support each other, hackers information etc and other information on their own little forum. This just shows that a license also have many benefits and causes natural cooperation between the servers in a small community like ours. We do very little to make that happen, the servers just do this because they see a need for it. They are nice people :)

I think since v1.3 I likely haven't denied a single server license application. The only ones I have denied have been once where I noticed it wasn't a dedicated server but somebody trying to run a local server. Something we don't allow.

You can also notice that the license system has nothing to do with which server gets populated, pretty clear by seeing how many empty servers there are. We don't promote a server or dictate where players go. Player supply and server supply have always been off in any game out there. There will always be empty servers, our game is no different. A license system or not doesn't do anything here.

As for server modding. We have a shitty old game with a shitty old server browser. We have a very hard time to show to a player what a server is all about. We have a servername, that's it. We can't show to a player if a server is hardcore or casual, or a training server, or has somewhere in it's map rotation a custom map. We don't have any tools to have players on server join download any custom content running on a server. All we have as a tool is 2 things:
-PR mods: You are free to make a copy of PR and make it custom. Actually it's not allowed, but we can always say you can if you are nice :p But our license strictly speaking doesn't allow you to mod PR :p Ironic isn't it. It's true that we are protective of our stuff ;) But if you do make such a mod, and we support it, your mod will have it's own serverbrowser, making it clear to the player who downloaded your custom PR mod to only show servers that work. This is also how we distribute things like BETA versions of PR:WW2. Such mods we don't often see cause we allow already so much with passworded servers (see below) and it's just a massive amount of work. And there is rarely a point for it.
-passworded servers: this is the only way we can show to a novice or experienced player that a server is different. That it is custom. And we allow everything here, custom maps and content, we offer an extended costumizable server setting file (see the many events being run atm running extremely custom gamemodes). We aren't garry's mod or counterstrike cause our engine isn't as easy to work with. Valve build those games with modding and custom games in mind. DICE didn't. Big difference so stop comparing the two.

So I think you are just not educated enough on how we do it, and are too often comparing to other games that aren't even close to comparable to us. We have been doing this for such a long time, that you aren't even capable of making a dent in history regarding this. So I really don't see the point of having this discussion in the first place. There really isn't anything that's going to change with the current PR Team and server admins. The only people complaining ever about the license is those who think I should ban every server they don't like or those like you who don't understand it.
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WeedT0aster1
Posts: 21
Joined: 2017-06-25 12:03

Re: Censorship

Post by WeedT0aster1 »

imo it is not needed, the game is perfect, but for future consideration here is my suggestion: just add another category ( just like deployment or co-op ) called modding and put modded servers in that, problem solved.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Censorship

Post by SShadowFox »

Pack it up Devs, he's right, fix your stupid game download and install process to make it easier and let people host their own servers without restriction.

This FarmerNerd boy is definitely more knowledgeable on what makes a game great and popular than you guys that have been doing this for over 10 years, so you most follow his instructions otherwise the game will DIE.

While you're at it please add a Battle Royale game mode, that is also sure to bring new players to the mix.

/s
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Censorship

Post by Psyko »

Farmernerd

The game is free to play, and it's tailored and polished.
The Devs only request is that people not mess with the formula, and that's a bargain!
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: Censorship

Post by InfantryGamer42 »

SShadowFox wrote:Pack it up Devs, he's right, fix your stupid game download and install process to make it easier and let people host their own servers without restriction.

This FarmerNerd boy is definitely more knowledgeable on what makes a game great and popular than you guys that have been doing this for over 10 years, so you most follow his instructions otherwise the game will DIE.

While you're at it please add a Battle Royale game mode, that is also sure to bring new players to the mix.

/s
Problem of this game are not servers and "censorship". Real problem is lack of markenting for this game, compare to others.
FlyingR
Posts: 311
Joined: 2014-08-05 22:42

Re: Censorship

Post by FlyingR »

Aleksa2000SM wrote:Real problem is lack of markenting for this game, compare to others.
Bring BD42 back?!
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Censorship

Post by Wicca »

I am on teamspeak now, waiting for you cowboy!
Xact Wicca is The Joker. That is all.
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