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Posted: 2007-02-11 13:14
by Bob_Marley
Love the old Gulf War 1 choc chip pattern, and its much more suitable for the MEC environments than the Russian Kamysh camo they have now.

Posted: 2007-02-11 20:11
by GeZe
Figisaacnewton wrote:got the dds plugin... how the hell am i supposed to isloate the patterns in the camo like the belt and knee pads from the camo pattern?
You can't, thats why it's hard.

Posted: 2007-02-11 20:40
by Figisaacnewton
oh. damn.

Posted: 2007-02-11 20:58
by GeZe
fig, can you take a screenshot of how the uniforms look in game to you, so I can see what you mean by high detail?

Posted: 2007-02-11 21:06
by V3N0N_br
It's looking hell of a fine job, i'd just say the sleeves should have a different touch on it's ending, it's kinda Too smooth.

Posted: 2007-02-12 01:14
by GeZe
I fixed the shoes, and added more detail, such as the knee pads, etc.

Image
Image
Image
Image

This is close to the final version. I now need to do the light version (ie, medics, spec ops), but it will be easy as it will mostly be the same as this.

Posted: 2007-02-12 01:36
by Figisaacnewton
those images look high quality. high gfx.

Posted: 2007-02-12 01:55
by GeZe
Figisaacnewton wrote:those images look high quality. high gfx.
I turned my textures and texture filtering to high, and turned on AAx2

surprisingly, it ran smoothly. hmm, I've been playing all this time with my settings lower then needed


For the more urban version, I am thinking replacing the darker desert colour with a grey.

For the woodland version, I think the original, regular skin, will be fine. I'll just edit it some, replacing the desert colour with a green, and lightening the browns.

Posted: 2007-02-12 05:08
by Kindros
Its pretty easy to make your own camo's in PS. I made this one in about 5mins flat.

Image

You can even do the new urban tech camo with the pixelation if you really wanted to.

Posted: 2007-02-12 23:21
by GeZe
Kindros wrote:Its pretty easy to make your own camo's in PS. I made this one in about 5mins flat.

[IMG]

You can even do the new urban tech camo with the pixelation if you really wanted to.
Thats not how it works. Open the skin files and see. It is much more complex then simple making a pattern.

Posted: 2007-02-13 02:45
by GeZe
[old link removed]

Download link for those interested.

Note, use at your own risk, those who don't know how to use this probably shouldn't.

In PR objects_client.zip,
goto soldiers, add mec directory, add textures folder inside that, add file

note: i'm not sure how it'll screw with PB, so do it in your test directory

Posted: 2007-02-13 08:39
by Kindros
GeZe wrote:Thats not how it works. Open the skin files and see. It is much more complex then simple making a pattern.

Yes I know that. I'm just saying that it is rather easy to make a camo pattern instead of Frankensteining another.

Posted: 2007-02-14 22:24
by V3N0N_br
edit : now link worked :D

Posted: 2007-02-16 06:58
by GeZe
V3N0N_br wrote:edit : now link worked :D
Did you try it out? I am interested in your comments.

Posted: 2007-02-16 23:24
by V3N0N_br
edit>

Ok, in my honest opinion, the colour of the uniform is better than MEC's one for desert combat. Thats for sure. But still it feels like something is missing you know, it's not really seeming like the edges of the pockets and stuff are not correctly adjusted. Maybe you could just darken or enlighten a little bit the areas where the clothing doesn't stay so tight to the body. Same thing for the knee pads. Make they look like something solid, cause they still look a little bit like a drawing on the clothing.

Hope you take this constructive criticism and improve it a lot more, cause if you do it'll be much better ;)

Posted: 2007-02-17 03:13
by GeZe
V3N0N_br wrote:edit>

Ok, in my honest opinion, the colour of the uniform is better than MEC's one for desert combat. Thats for sure. But still it feels like something is missing you know, it's not really seeming like the edges of the pockets and stuff are not correctly adjusted. Maybe you could just darken or enlighten a little bit the areas where the clothing doesn't stay so tight to the body. Same thing for the knee pads. Make they look like something solid, cause they still look a little bit like a drawing on the clothing.

Hope you take this constructive criticism and improve it a lot more, cause if you do it'll be much better ;)
Yes, I was thinking the same things as you. I'm working on it right now.

Posted: 2007-02-17 04:35
by GeZe
I think I have solved the problems:

[old link removed]

Check it out and tell me if it is good, or what I should change.

Posted: 2007-02-17 07:46
by 77SiCaRiO77
put a pic :(

Posted: 2007-02-17 09:05
by GeZe
77SiCaRiO77 wrote:put a pic :(
fine...


notice the ripples in the clothing:
Image
Image

post comments, so I can improve further

Posted: 2007-02-17 12:33
by V3N0N_br
Now I'd say this looks better. Gonna check it in game, but just for the screenshots it looks improved. Like I said, haven't seen ingame by myself, but I still think you gotta make the arm sleeves more visible. Now the rest looks real amazing and will do much better in maps like EJOD Desert than the brown shiny uniform :D .