Re: [Faction Concept] JSDF
Posted: 2020-04-03 20:46
factions_server.zip/faction_init.con
Is there any order i should follow placing kits into geoms? For example should i place pilot kit into specific geom and so on?Outlawz7 wrote:http://www.bfeditor.org/forums/index.ph ... k-warning/
https://classic-battlefield-modding.fan ... h_-_Part_2
Export with correct hierarchy and bones AFAIK.

My first guess would be to uncheck "Debug" in the bottom left of the expot window, you should never have that checked unless your trying to edit the code of the exporter.Hans_Strudel wrote:Any idea what did i make wrong and how avoid this error?
SoloWing wrote:Wow, this project still alive? Let me help you by providing some useful images about the equipment of JSDF.
https://imgur.com/a/NXZZmPB
https://imgur.com/a/kSuz26X
Official Red-dot sight for Type 89 rifle
keep in mind that concept includes all equipment used before 2010 year, scope here was first shown on AASAM 2014 (and rifles with this scope installed had weird fire selector with auto and semi-auto modes not on their places)https://imgur.com/a/HRQtbTK
Magnified scope and Red-dot sight for Type 89 rifle and M249 machine gun
grenade and sights models are done already you can check them out in Howa Type 89 modelling thread. I would appreciate if you would clarify question about color pattern used on live grenades (as i know for sure blue is training grenade and some black were imitations)
Not sure this is allowed in PR. I don't even know is it possible and effective to fire rifle grenades with horizon angling in PR.https://imgur.com/a/lQs7xYr
60mm one-manned mortar
In plans since the beginning ( armed with M2B and with no armament but with a person able to fire from his personal firearms), i think it would carry 4 people + gunner on top hatch.https://i.imgur.com/BixXwZo.jpg
https://i.imgur.com/imqIucz.jpg
Light Armored Vehicle, can carry 4 personal, armed with M2B or M249.
Can you please send more photos with type 96 grenade launcher? This thing is pretty rare to see.https://imgur.com/a/v7jpMGj
Type 96 wheeled APC(armed with Type 96 40mm grenade launcher) and high maneuver vehicle
In plans since the beginning (but with 8 men maximum fro both vehicles due to game limitations).https://imgur.com/a/Zid8JIq
Type 73 APC(can carry 11 personal includes 3 crewmen) and Type 89 IFV(can carry 10 includes 3 crewmen, equipped with 35mm cannon and 2 Type 87 ATM)
And again, no too modern vehicles.https://imgur.com/a/jtgAGl6
or you can use these new APCs which will replace the above from this year on(Common Combat Armored Vehicle and new Type 89 IFV(firing ports removed))
i always wondered why people are so hyped about this vehicle. it's too young and it's capabilities are not so awesome as many think.https://imgur.com/a/lMW3MUg
Type 16 MCV(can be equipped with RWS)
Will Type 93 "Closed Arrow" be a better solution as AAV in PR?https://imgur.com/a/CgSDLPR
Multi-Purpose Mid-range Missile(lock targets with radar or laser)
https://imgur.com/a/wK93QHo
There's also a portable version with separate targeter
PZF 3 is in plans, as for Type 87 ATGM... Will Chu-MAT be more interesting? (and as i think it is shown on the first photo).https://imgur.com/a/cSSC1ve
Panzerfaust 3 and Type 87 ATM(also there's portable launcher)
LMAT is in plans (and because of it i want to make players able to fire from Komatsu LAV hatch with their personal weapons, not mounted) as well as Type 91, but is there so many differences between Type 91 and FIM-92? Need an investigation.https://imgur.com/a/YuBx094
Type 01 LMAT(It would be nice if you could allow it to fire from inside the vehicle)
https://imgur.com/a/L4x0cwH
Type 91 AA
About heavy assets... it would be awesome to have gunner's sights photos for Type 90 and Type 89 IFV.https://i.imgur.com/BEy10TT.jpg
Type 90 MBT training simulator
AH!!!!Rhino wrote:My first guess would be to uncheck "Debug" in the bottom left of the expot window, you should never have that checked unless your trying to edit the code of the exporter.


i mixed kit parts from canadian (shoulder plates and backpack for example) and german kits (helmet, radio, backpack and PZF 3) and did rifle grenades by myself. Skinning performed from zero (with some look at already existing kits). All animations are just .tweak file copy of canadian bodies as i understand (btw body on the screenshot is exported japanese). Bodies are mix of canadian bodies and chinese faces.Mineral wrote:Nice work! Did you model and skin/animate these yourself or are they retextured kits from another faction?
https://imgur.com/a/7H6fEd3Hans_Strudel wrote: Can you please send more photos with type 96 grenade launcher? This thing is pretty rare to see.
https://imgur.com/a/uslNBN3Hans_Strudel wrote: is there so many differences between Type 91 and FIM-92? Need an investigation.
It has never been made public officially or unofficially. But...Hans_Strudel wrote: About heavy assets... it would be awesome to have gunner's sights photos for Type 90 and Type 89 IFV.

It works.Hans_Strudel wrote: PS:
is MENTION stops working?
Hans_Strudel wrote:@SoloWing
Thank you a lot!
UPD with kits: finally figured out what's the purpose of bones around the belt, fixed backpack prone animation (backpack was clipping through soldiers back) fixed Stinger belt (now it moves less creepy)
PS:
is MENTION stops working?