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Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 07:00
by Arab
IT'S FINALLY HAPPENING!!! :D

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 08:00
by SergioSA
Image

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 08:42
by bouya_tetsu
1.6 in 2 hours?

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 09:09
by anantdeathhawk
Wasn't it?
Ejector seats can't happen, because of hard coded stuff.

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 10:18
by GrumpyPilot95
Image

Censorship much?

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 11:57
by AfterDune
What censorship? The flags?

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 11:57
by Na_tarajah
So when will the update release?

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 12:17
by ALADE3N
GrumpyPilot95 wrote:Image

Censorship much?
Censorship? no.

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 12:22
by ctbear1996
Do WW2 maps come with coop layout?

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 12:31
by Airsoft
Hooray!

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 12:53
by Mineral
ctbear1996 wrote:Do WW2 maps come with coop layout?
I believe atm only Merville has COOP support. The WW2 maps are rather complex with many trenches and forests making it hard to create nav meshes for. Hopefully after 1.6 we can add more of them!

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 13:01
by Double_13
ctbear1996 wrote:Do WW2 maps come with coop layout?
I am currently working on getting more maps supported but no guarantees on that

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 13:39
by Antonyvg
Pretty good birthday gift if you ask me, better than a mask and shampoo I can tell you that :D .
Great job DEV's, thanks for your hard work!

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 15:35
by AlonTavor
red_hat wrote:As a medic I have question: If you drag the body of your comrade away from under fire zone and try to revive him what gonna happened with his KIT? KIT will stay at the place where he got shot or KIT will stick on the body all the way through reviving process? How is it gonna be realized?
nearest kit up to 10m, else revived person gets a blank kit

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 15:50
by Rhino
anantdeathhawk wrote:Wasn't it?
Ejector seats can't happen, because of hard coded stuff.
Ejector Seats where never part of the BF2 engine no.

There have been workaround concepts flying around for years to get around the fact BF2 doesn't have ejector seats in it, and no way to code it directly into the engine; (I posted this concept in the Dev forums back in 2015 but no one had time to look into it in any detail back then and the new method AlonTavor & ShrapGnoll made is far better).

Basically every new feature we have in PR is a workaround in some form or another, be it deployables, the laser designator, kit request system, etc, etc. The problem is creating a decent enough workaround that will play well in the game is the tricky bit. Many concepts we come up with simply don't work or don't work well enough to play in an MP environment.

To get some idea of what often goes into to developing a new concept, I posted this blog about how we developed the CSBs from the concept up if you don't mind a bit of heavy reading and basically all the images are dead links now but might give you some idea to the thought process behind creating workarounds to get BF2 to do things it we never intended to do: https://www.realitymod.com/forum/blog.php?b=207

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 16:50
by PatrickLA_CA
So what exactly does the ejector seat do different than jumping out of the plane now except I believe the height?

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 19:25
by AlonTavor
PatrickLA_CA wrote:So what exactly does the ejector seat do different than jumping out of the plane now except I believe the height?
Applies acceleration to the pilot in the correct direction for a second and a half, then opens parachute.
Thinking of spawning some effects in the future
Rhino wrote:and the new method ShrapGnoll made
*cough*

Re: Project Reality: BF2 v1.6 Announced!

Posted: 2020-04-02 19:52
by ItzDizzY
About time, I might have to start playing again. Good job devs we appreciate you!