About Performance/Single Thread

General discussion of the Project Reality: BF2 modification.
Dankx
Posts: 7
Joined: 2016-12-12 18:35

Re: About Performance/Single Thread

Post by Dankx »

In my case at least its 100% only when i look at the side players are , on desert maps where people scatter across difrent AAS points more its obviously better , forest maps too , but any map thats 2km with 100 players will be chaos . All that info was really overwhelming lol , in short is there anything i can do other than trying to disable multi thread ?
Danesh_italiano
Posts: 576
Joined: 2012-07-23 03:25

Re: About Performance/Single Thread

Post by Danesh_italiano »

Dankx wrote:In my case at least its 100% only when i look at the side players are , on desert maps where people scatter across difrent AAS points more its obviously better , forest maps too , but any map thats 2km with 100 players will be chaos . All that info was really overwhelming lol , in short is there anything i can do other than trying to disable multi thread ?
No.

I think even with source code, would be hard to find someone with skills to make it "multi thread".
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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