Page 3 of 3

Re: About Performance/Single Thread

Posted: 2020-04-16 15:24
by Dankx
In my case at least its 100% only when i look at the side players are , on desert maps where people scatter across difrent AAS points more its obviously better , forest maps too , but any map thats 2km with 100 players will be chaos . All that info was really overwhelming lol , in short is there anything i can do other than trying to disable multi thread ?

Re: About Performance/Single Thread

Posted: 2020-04-16 17:10
by Danesh_italiano
Dankx wrote:In my case at least its 100% only when i look at the side players are , on desert maps where people scatter across difrent AAS points more its obviously better , forest maps too , but any map thats 2km with 100 players will be chaos . All that info was really overwhelming lol , in short is there anything i can do other than trying to disable multi thread ?
No.

I think even with source code, would be hard to find someone with skills to make it "multi thread".