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Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-30 09:56
by T.E.D.F4257845
Mats391 wrote:PR:BF2 v1.6.3.3 Changelog (2020/10/30)
-----------------------
[*]Kafr Halab
- AAS32: Replaced T-72S1 with T-72. Replaced Boragh with BTR-60.
Why did the MEC get nerfed so hard? T90 is going to have a field day against the t72. Haven't played much lately, but from what I remember, MEC was already struggling against the Russians.
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-30 09:59
by Mats391
T.E.D.F4257845 wrote:Why did the MEC get nerfed so hard? T90 is going to have a field day against the t72. Haven't played much lately, but from what I remember, MEC was already struggling against the Russians.
Its meant to say T72S, sorry. So in fact MEC got buff as the T72S has ATGM.
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-30 10:19
by PBAsydney
The big question now is which LOD settings are best for spotting enemies in vegetation.
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-30 10:32
by Mats391
Mats391 wrote:We are aware of issues regarding file verification of objects_statics_client.zip. You do not need to do anything, we will inform you once it is resolved.
The issue has been resolved. Just restart PR to have the Update finish correctly.
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-30 11:57
by Deviro
If I tick the LOD settings on will that give me more or less FPS?
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-30 12:08
by Mats391
Deviro wrote:If I tick the LOD settings on will that give me more or less FPS?
less. Especially the disabling vegetation LOD might cause issues on forest maps for weak GPUs. Terrain and statics should be fine for most users with dedicated graphics card. Those with integrated graphics should not enable any.
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-30 13:05
by PBAsydney
Wouldn't those of us with monster GPUs potentially get an FPS improvement by disabling LODs since the CPU doesn't have to swap models/textures all the time ?
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-30 13:30
by Mats391
PBAsydney wrote:Wouldn't those of us with monster GPUs potentially get an FPS improvement by disabling LODs since the CPU doesn't have to swap models/textures all the time ?
This is likely to be irrelevant as the CPU needs to load more textures for the high quality lod than for the lower quality ones. Also for vegetation and terrain the CPU will still check for LOD switch distances, we just increased them to be bigger or equal to maximum level view distance.
I recommend anyone that wants to use the increased LOD distance on vegetation to test some forest maps in local before hopping on server. It may turn out to become unplayable for you.
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-30 14:54
by isaias43
[*]Updated M1 Garand, Gewehr 43, MG42, MG34, M1919, BAR and FG42 to require two hits to kill.
fun is over

Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-30 15:04
by PBAsydney
isaias43 wrote:[*]Updated M1 Garand, Gewehr 43, MG42, MG34, M1919, BAR and FG42 to require two hits to kill.
fun is over
Wasn't fun. It rewarded bush camping and incited boring gameplay.
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-30 15:52
by BRZbruh
kar98 OP plz nerf 2 shot
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-30 21:30
by VTRaptor
PBAsydney wrote:Wasn't fun. It rewarded bush camping and incited boring gameplay.
Disagree.
[*] ww2 fun 2020-2020
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-31 00:45
by Danesh_italiano
it was fun on 0.98 but yall probably started playing after 1.4.. missed gold pr era...
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-31 02:32
by Coalz101
Can we balance Masri AAS? I don't think 2 namers and a merkava should be facing chinese cas and apcs. Namers are practically tanks.
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-31 10:11
by VTRaptor
Coalz101 wrote:Can we balance Masri AAS? I don't think 2 namers and a merkava should be facing chinese cas and apcs. Namers are practically tanks.
Yeah lol. I think that someone thought that this shitty cas would even it out xD
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-31 11:15
by mebel
Mats391 wrote:less. Especially the disabling vegetation LOD might cause issues on forest maps for weak GPUs. Terrain and statics should be fine for most users with dedicated graphics card. Those with integrated graphics should not enable any.
I actually get more and more stable FPS switching those options on.
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-31 11:33
by AlonTavor
mebel wrote:I actually get more and more stable FPS switching those options on.
Its likely that switching LODs is a big CPU bottleneck. We really can't know exactly.
but iGPUs should avoid it.
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-31 12:09
by InfantryGamer42
VTRaptor wrote:Yeah lol. I think that someone thought that this shitty cas would even it out xD
Not to add 2 Namers and M163 at start that can massacre PLA at start of game, if they do not pull perfect opening moves.
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-10-31 12:35
by Outlawz7
Coalz101 wrote:Can we balance Masri AAS? I don't think 2 namers and a merkava should be facing chinese cas and apcs. Namers are practically tanks.
VTRaptor wrote:Yeah lol. I think that someone thought that this shitty cas would even it out xD
InfantryGamer42 wrote:Not to add 2 Namers and M163 at start that can massacre PLA at start of game, if they do not pull perfect opening moves.
https://www.realitymod.com/forum/showth ... p?t=150396
Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-11-01 14:18
by OberRustle
Need more cows