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Re: [WIP] FGM-148 Javelin
Posted: 2022-05-16 03:28
by Grump/Gump.45
Rhino wrote:Nice work, like the NLAW I think it could do with more dirt and wear, especially the targeting unit which is used time and time again and would have much more dirt and wear than the launcher tube
This kind of equipment is easy to wipe with a rag which you can have just about anywhere and use anything as a rag. The ERYX has no dirt, in fact no PR weapon uses dirt from what I have seen.
If it has dirt on it but we are in desert it won't make sense. When can we get this in game?
Re: [WIP] FGM-148 Javelin
Posted: 2022-05-16 13:16
by Rhino
Grump/Gump.45 wrote:This kind of equipment is easy to wipe with a rag which you can have just about anywhere and use anything as a rag. The ERYX has no dirt, in fact no PR weapon uses dirt from what I have seen.
If it has dirt on it but we are in desert it won't make sense. When can we get this in game?
Sorry by dirt I don't necessarily mean mud, more actual general grime, wear and tear. If you take the ERYX for an example (although this model was made by DICE, not us) you can see it does have "dirt":
But others in PR do too:
As for the environment, this isn't generally done for weapons but you could have separate "woodland" and "desert" textures for the weapon with different colour mud or sand, like you see on vehicles (although generally, the whole camo is different for them too), but I would avoid actual mud when applying dirt to a weapon for the most part, more just general wear and grime is best.
Re: [WIP] FGM-148 Javelin
Posted: 2023-02-24 21:20
by Gerfand
Just a question what is needed to implement this into the game? Just the Fire and Forget system?
Re: [WIP] FGM-148 Javelin
Posted: 2023-02-24 21:21
by Mats391
Gerfand wrote:Just a question what is needed to implement this into the game? Just the Fire and Forget system?
The firing code is already in game and used by the Spike. For Javelin it would be pretty much the same. The thing missing are animations
Re: [WIP] FGM-148 Javelin
Posted: 2023-04-04 16:52
by anantdeathhawk
Why animations are the hardest?
Re: [WIP] FGM-148 Javelin
Posted: 2023-04-05 08:35
by Mats391
anantdeathhawk wrote:Why animations are the hardest?
Cause we have no active animator at the moment.