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Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2024-07-28 15:17
by LFI
Mats391 wrote:PR:BF2 v1.8.0.3 Changelog (2024/07/2

[*]Neutralizing a capped flag requires minimum of 5 players
[/List]
Agree with Bastiann. I see multiple issues with this change.
1. Was there really a need? Personally I don't feel like there really was.
2. It further complicates AAS rules that are already complicated enough for most players to not fully understand them. Now you have to keep yet 1 more number and quirk in mind.
This matters all the more since we are very limited in terms of accessible visual hints in the UI.
3. It reinforces careless gameplay, aggressive playstyle without any backup fobs at defence flags.
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2024-07-29 07:08
by KianaKaslana
Mats391 wrote:PR:BF2 v1.8.0.3 Changelog (2024/07/2
GENERAL:
- Updated in game sounds to be deafened without affecting positional audio while dead.
- Updated requirements to neutralize a capped flag
- Neutralizing a capped flag requires minimum of 5 players
- Capping a neutral flag requires minimum of 2 players
- Reverted UAV camera controls to old system as new one caused issues with thermals.
- Updated UAV to have 100 second longer max loiter.
COOP:
- Bots now spawn with standard and alternative spawn menu kits by default.
SHADERS:
- Updated vegetation to use alpha-preserved mipmaps.
- Updated suppression to use AMD FidelityFX's vignetting.
MENU:
- Added high-res blueberry, SL, and Commander icons (including SL vehicle numbers).
- Added new WW2 halftrack icon.
- Added new WW2 bomber plane icon.
- Fixed wrong menu icons shown for passengers of vehicles.
- Fixed Polish Honker and Skorpion jeeps not having contrast shadow.
- Fixed Join by IP.
- Fixed Vietnam binoculars showing laser HUD.
- Updated WW2 fighter plane icon.
- Updated IFV icons for more contrast to APCs.
- Updated light, medium, and scout attack- and trans heli icons for more contrast between them.
- Updated Chinook icon to not look like 2 helis 1 blueberry.
- Updated stationary AAA and AT icons.
- Updated all technical icons for more contrast against other vehicles.
- Updated SPG technical to be more easily distinguished to other technicals.
- Updated rifleman and marksman icons to be more distinguishable to each other.
- Updated BRDM-2 and VN-3 icons to be more distinguishable to jeeps.
KITS:
- Removed Rifleman AT Alt kit from German early WW2 faction.
- Fixed Soviet Ushanka hats floating on Stalingrad.
- Fixed Chechen and Militia 90 having no TNT on engineer.
SOUNDS:
- Updated sounds of PTRS-41.
VEHICLES:
- Added new BRDM command post for Chechen and Militia 90.
- Fixed Trucks slightly moving without a driver.
- Fixed feet of Russian 1990 soldiers clipping into transport truck floor.
- Fixed issue of not being able to request kits from WW2 vehicle depot.
- Fixed various land vehicles critical and water damage rate not being consistent.
- Reduced the speed of Sampan boat.
WEAPONS:
- Fixed grenades and smokes disappearing briefly when thrown.
- Fixed unable to set sights using the Menusar UGL.
- Fixed time travelling DP27 on Stalingrad.
- Updated RPG43 model.
LEVELS:
- Adak:
- General: Fixed vehicles taking damage while driving.
- Battle of Kerch:
- General: Added new loading soundtrack.
- General: Updated flag names to be more historically accurate.
- AAS64: Added 2 minute delay to Soviet logistics trucks.
- AAS64: Increased spawn delay on Soviet BA6 to 10 minutes.
- AAS64: Increased spawn delay on Soviet BT-7 to 15 minutes.
- AAS32: Removed invisible teleport to trenches.
- AAS32: Fixed Soviet artillery only spawning when Trenches flag is captured. Soviets should now have 10min artillery from the start of round.
- Grostok:
- General: Improved fps.
- General: Fixed deployables having desert texture.
- INS64: Removed misplaced caches in field.
- INS64: Removed one BMP-2 for Russia.
- Krivaja Valley:
- General: Fixed deployables having desert texture.
- Pavlovsk Bay:
- General: Fixed wrong texture on naval base sign.
- Road to Damascus:
- General: Fixed minimap having wrong grid scale.
- Stalingrad:
- AAS32: Added linear bleed instead of exponential.
- AAS32: Increased German tickets by 60.
- Stalingrad Summer:
- AAS32: Added linear bleed instead of exponential.
- AAS32: Increased Soviet tickets by 60.
When do we add more WWII weapons?
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2024-07-29 18:13
by GabryelFOX
For now it's beautiful.
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2024-08-01 11:56
by Mats391
PR:BF2 v1.8.0.4 Changelog (2024/08/01)
GENERAL:
- Fixed crashes related to Spanish localization.
- Fixed UAV flying too low.
- Fixed crash related to WW2 Soviet AT kits.
MENU:
- Updated infantry map icons to be smaller.
- Updated font on squad leader map icons.
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2024-08-01 12:59
by Bonvi
Mats391 wrote:PR:BF2 v1.8.0.3 Changelog (2024/07/2

Neutralizing a capped flag requires minimum of 5 players
This will increase the number of stalemate games which is already too high.
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2024-08-01 16:09
by TyrantSlayer
I'm curious about why and how the Spanish bug, lol what was it about exactly? if I can know.
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2024-08-01 16:46
by sleb
I was hoping this hotfix would fix the Ins bug on Linux servers. Oh well.
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2024-08-01 16:56
by bad_nade
TyrantSlayer wrote:I'm curious about why and how the Spanish bug, lol what was it about exactly? if I can know.
Just wrong encoding. Game engine requires UTF-16 Little Endian encoding for localization files but the "broken" files were encoded in UTF-8.
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2024-08-02 01:16
by lulifz
Amazing update! fixed the 2 main concerning things of the previus update 1.8.0.3 (big blueberries and spanish launcher crash).
anyways theres a bug with wounded deafness, I can still hear the ambient sounds.
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2024-08-26 10:24
by KianaKaslana
I'm curious about why and how the Chinese bug, lol what was it about exactly? if I can know.
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2025-01-13 13:48
by Mats391
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2025-01-13 16:03
by Kovanaama
Amazing work as always!
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2025-01-13 19:01
by Filódapucha
Please check the AP antipersonel KITS behavior, the only that works fine is usmc.
as hamas it have a bug that reloads grenade but not trap..
as russian we need to deploy 2 claymores at once (the second one must be faced to the first to detonate both)..
as mec we cant reload..
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2025-01-14 01:12
by Filódapucha
getting this error gungame albasrah
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2025-01-16 15:27
by puffkiller
I think Grozny AAS128 needs to strengthen Russia. The first flag was too close to Chechnya, and Chechnya quickly occupied it. In addition, Hat and Atmine blocked the streets, making it difficult for heavy vehicles to enter the city. In the game just now, Chechnya occupied the last flag within a few minutes, and Russia began to lose a large number of troops, even less than half an hour before the game ended.
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2025-01-17 15:21
by xpugur
is it possible to change volume up/down at mumble %1 instead of %10 ?
i use num -/+ to up/down volume but sometimes it is still to high even tho it is at %10 , since i keep changing it depending on people mic volume levels, it would be great if it is %1 change instead of %10
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2025-01-17 20:29
by bad_nade
xpugur wrote: 2025-01-17 15:21
is it possible to change volume up/down at mumble %1 instead of %10 ?
i use num -/+ to up/down volume but sometimes it is still to high even tho it is at %10 , since i keep changing it depending on people mic volume levels, it would be great if it is %1 change instead of %10
No it's not.
However, beause Mumble is actually a separate process in Windows, you can change Mumble volume via Windows volume mixer independent of PR volume. See this thread for general ideas how it can be done by using e.g. AutoHotKey
viewtopic.php?t=119843
I have ported the .ahk script to version 2 and switched to more versatile volume control app from NirSoft, but I haven't shared the script yet. Maybe some day.
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2025-01-21 13:50
by Lunis._
SHADERS:
Added scaled alpha testing for overgrowth, undergrowth, and leaves.
Optimized vertex shaders for dynamic objects.
The recent change in vegetation has caused permanent FPS drops during gameplay, affecting the experience of some players who have weaker PCs. In the Brazilian community, for example, PR has remained and continues to be alive, because of those who have weaker PCs. I ask that you correct this change and leave it as an option for those who play on Medium or High settings.
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2025-01-21 20:09
by bad_nade
Lunis._ wrote: 2025-01-21 13:50
SHADERS:
Added scaled alpha testing for overgrowth, undergrowth, and leaves.
Optimized vertex shaders for dynamic objects.
The recent change in vegetation has caused permanent FPS drops during gameplay, affecting the experience of some players who have weaker PCs. In the Brazilian community, for example, PR has remained and continues to be alive, because of those who have weaker PCs. I ask that you correct this change and leave it as an option for those who play on Medium or High settings.
I recommend clearing shader cache from Launcher -> Support -> Utilities. It may not fix all the issues but since the latest update, it feels like there has been increased number of tech support cases related to shader cache.
Re: PR:BF2 v1.8.0.0 Changelog
Posted: 2025-01-27 12:26
by Mats391
PR:BF2 v1.8.0.6 Changelog (2025/01/27)
MENU:
- Fixed shovel progress not being displayed.
SHADERS:
- Fixed black outlines on wheat.
- Updated hashed alpha to be part of Advanced Shaders
SOLDIERS:
- Fixed MEC woodland soldier having his face on his arms.
SOUNDS:
- Fixed hearing G-Wagen interior across map.
VEHICLES:
- Fixed Stormer Starstreak missiles not guiding.
WEAPONS:
- Updated Napalm to burn longer.
- Improved Negev ironsight textures.
LEVELS:
- Assault on Grozny:
- Removed 1 chechen rally on AAS128.
- Medelivka:
- Added artillery on all layers.
- Added 2 support jeeps per side for INF, ALT and STD.
- Reduced tickets from 750 to 650.
- Updated heavy vehicles to spawn with 5 minute delay.
- Fixed emplacement foundations being too bright.
- Reduced vegetation LOD distance to improve performance.