Page 3 of 5

Posted: 2007-02-14 01:25
by {9thInf}GunnyMeyer
I think the 100 meters from enemy CPs for the rally points is a bit excessive. It makes it impossible to place them in urban maps on some cases. I mean, if you have wave after wave of enemies coming at you, that would mean that they are spawning from a beacon. There is no need to put in the 100, maybe 50 on urban maps. Just causes problems...

Posted: 2007-02-14 08:40
by fuzzhead
Sandy_Beret: Those are wounded soldiers on the battlefield. If you want to get rid of them, you have to use high explosives. Any explosives will do (grenades, C4, AT, etc).

There is only way way to get rid of these men and that is with big fireballs.

I think of it as burning the bodies after a massive battle, to prevent diesease and insects and crows.

Posted: 2007-02-14 12:58
by scratch
{9thInf}GunnyMeyer wrote:I think the 100 meters from enemy CPs for the rally points is a bit excessive. It makes it impossible to place them in urban maps on some cases. I mean, if you have wave after wave of enemies coming at you, that would mean that they are spawning from a beacon. There is no need to put in the 100, maybe 50 on urban maps. Just causes problems...
I agree. Especially on urban maps this already is a problem, with 100 meters you'd end up placing the rally point at "melting points" as there is less room to place 'em - the enemy has easy play finding them then.

On the other hand, i can imagine that 100 meters works better on bigger maps. But the difference of 25 meters is almost negligible, so i'm not sure if this will be for the better, especially, as already mentioned, on urban / small maps.

Posted: 2007-02-14 13:05
by wooly-back-jack
aye its like on Muttrah, prime example of plant it in the sand dunes or glitch it in the promenade wall

Posted: 2007-02-14 13:22
by PBRMAN
Is the Server side patch coming soon??? Really need it bad. Is there a temporary fix we can do to keep the server from crashing less frequently?
Is it map specific? Amount of player specific?

Posted: 2007-02-14 13:47
by fuzzhead
Try running:

Al Basrah
Qwai River
Jabal
EJOD Desert

I know all those maps dont lag out alot, and are great fun to play.

Posted: 2007-02-14 14:45
by bosco_
Did you fix the flag bug? (Sometimes both teams can't capture any flags, only a server restart helps)

Posted: 2007-02-14 15:55
by Ronin Storm
I'd completely given up with BF2 before finding this mod. I love it! Thank you PR team! :) And these fixes will really help. I'll play anyway but a smoother game is going to be appreciated.

DONATION

Posted: 2007-02-14 17:43
by vizgrif
Hi everyone!

We all agree that this mod is the best.

I am willing to put some $ on your account (DEVs) as donation for developing this amazing MOD.

Plese, publish you account number.

All of you who share my toughts should do the same because they earned it.

CU
vizgrif

Posted: 2007-02-14 20:14
by |:XAS:| Bravo
vizgrif wrote:Hi everyone!

We all agree that this mod is the best.

I am willing to put some $ on your account (DEVs) as donation for developing this amazing MOD.

Plese, publish you account number.

All of you who share my toughts should do the same because they earned it.

CU
vizgrif
Publish our account number? What the hell?

Ghost blackhawk bug is really creeping me out because I keep thinking there's a squad of USMC at North VCP (Al Bashrah map) when playing as Insurgents.

Posted: 2007-02-14 23:45
by duckhunt
vizgrif wrote:Hi everyone!

We all agree that this mod is the best.

I am willing to put some $ on your account (DEVs) as donation for developing this amazing MOD.

Plese, publish you account number.

All of you who share my toughts should do the same because they earned it.

CU
vizgrif

lmao

Posted: 2007-02-15 06:26
by Decafe
First up, great job to the team,

I think 1 mins for rp setting might end up a bit fast?, but the instant officer kit request is the goods. Also I was wondering if we'll get to the stage of getting smaller patches or just full down loads each update?

Other than the crashes its been so awesome that I've given up Vanilla all together.

Thanks again :-D

Posted: 2007-02-19 01:24
by Sandy_Beret
Nice to see your on a vanilla-free diet Decafe... I have been since PR 0.3
:-)

Posted: 2007-02-20 05:41
by [UKE]Vern
As always a big thanks to the development team for adressing the issues of this great mod......erm just hurry up lol

Posted: 2007-02-20 11:51
by onedollar
hmm the fix seems harder to produce than expected.
thx for your great mod, really cant wait for that fix that we can enjoy PR at 100% ;)

Posted: 2007-02-20 12:16
by Spliffmonkey
"As always a big thanks to the development team for adressing the issues of this great mod"

"thx for your great mod, really cant wait for that fix that we can enjoy PR at 100%"

I would echo those sentiments entirely and cheekily ask if there is any news on when the update might be applied (if not already)?

Thanks all :)

Posted: 2007-02-20 18:38
by |:XAS:| Bravo
Completely off-topic but it's really starting to bug me. What's the song in the trailer?

Posted: 2007-02-20 19:44
by Bloody
Any word on the server side patch?

Posted: 2007-02-20 19:58
by eggman
Bloody wrote:Any word on the server side patch?
I went snowboarding over ther weekend hehe, so there's a lil bit o' work left that I am doing today. will be releasing it to test later today just to make sure nothing fubar. all of the "complicated" changes have already been done and tested, just a few map tweaks we still need to test.

should still be out this week, tho looking like Thursday.