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Posted: 2007-02-20 23:37
by dislexiclawyer
You know what would be cool, if there were trenches around the perimeter and those trenches had a few tunnels that went under the compound and up into the center building. Just an idea, but how cool would it be to see a squad of people come into that center building, and then you just unload with rpg's.
Posted: 2007-02-20 23:50
by Desertfox
Thats a awesome idea dislexis but it would complicate things and probably take awhile to do.
Posted: 2007-02-21 00:12
by dislexiclawyer
Desertfox wrote:Thats a awesome idea dislexis but it would complicate things and probably take awhile to do.
Oh I agree, I just thought I would put it out as an idea and if the map makers like it then hopefully it can be included in a map. And if not it's no big deal.
Posted: 2007-02-21 00:27
by El_Vikingo
Man, when I saw this thread, I said to myself "these guys can't be serious?!".
This is PR, not CS:S!
Posted: 2007-02-21 00:38
by 77SiCaRiO77
El_Vikingo wrote:Man, when I saw this thread, I said to myself "these guys can't be serious?!".
This is PR, not CS:S!
that was my thought too
Posted: 2007-02-21 01:11
by foodmaniac2003
My suggestion would be something like this:

Lines are trenches, while circles are bunkers. Bunkers are unrecappable.
(Yeah, kinda messy, 30 second paint job)
Posted: 2007-02-21 01:14
by GeZe
Yes, I would recommend a circle of trenches around the compound. Oh, and give the attacking team grappling hooks, that would be great. They could scale the walls and such.
Posted: 2007-02-21 01:43
by Raniak
I'll say make it that you need to capture all the bunkers before the castle... but remove the two to the north east... or don't make them flag (maybe an ammo cache in it or pickup sniper ?)...
Posted: 2007-02-22 01:10
by foodmaniac2003
Im really looking forward to this map

Posted: 2007-03-06 23:21
by Agent_Smith
This could be a fun map. Do indeed finish it!
Posted: 2007-03-07 00:16
by Desertfox
I was just wondering what happened to this map yesterday

Posted: 2007-03-07 00:34
by V3N0N_br
I'm pretty sure Rhino is bogged with a lot of work right now, by that I mean more than 2 maps... So it'll be considerably normal if this take a while hehe...
Or, maybe, this version will just not go, I can't tell, but maybe it's gonna be a plan for a future larger map.
Posted: 2007-03-07 00:48
by Desertfox
If there is not much work to be finished on it I will give it a shot

Posted: 2007-03-07 01:04
by Gyberg
why not rename it: Assault on Insurgent Training Camp, and in an instant we have a realistic map which can be put ingame!
Posted: 2007-03-07 07:24
by Rhino
i have many more imporant projects to worrie about than a small 256x2 map that wont be used officaly with the mod

Posted: 2007-03-07 22:48
by Desertfox
Rhino gave me the files for this and im going to try and finish it off since he is busy with other projects.
My question is, what style trenches do you want.
or

Posted: 2007-03-07 23:38
by Cerberus
Second option seems more strategically realistic
Posted: 2007-03-07 23:54
by ReadMenace
Instead of a completely incircling the castle w/ trenches, why not smaller non contiguious fighting positions?
Posted: 2007-03-08 01:26
by Raniak
My idea of how this map should look:

Posted: 2007-03-08 02:20
by [uBp]Irish
mec vs USMC map set in an ancient roman castle along the coast of syria? USMC must take the vital port location for a deeper attack into the Middle East.
Make it a map!