Insurgent Anti Tank

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Nephrmuus
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Joined: 2007-02-15 13:05

Post by Nephrmuus »

RPG guys and Policemen (AMMO and shotgun) should hug each other all the time. That way, the RPG guy doesn't ever need to worry about how crappy his pistol is or need to dream of owning an SMG/holy-water-sprinkler/atomic-blunderbuss to make the only kit that can take out armoured targets at range, which is better than most things against humvees & low-hovering helos and which does pretty well at teaching infantry to fly "worthwhile".

**EDIT**
The proof is in the pudding though, and you do see a lot of RPG guys, so there can't be much wrong with the class. Policemen, however, seem very rare indeed (I play one quite a bit, but insurgent life-span is often so short that even RPG ammo reloads are the last thing many people have the opportunity to care about :razz: ).
Last edited by Nephrmuus on 2007-02-21 02:40, edited 1 time in total.
Mongolian_dude
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Post by Mongolian_dude »

DarkElf wrote:do you think about the stuff you say Mongolian?

if this is supposed to be a "realism" based mod thats far from it. You have to think not everyone is a team player. We all wish they were but you cant just make a class that is useless unless you partner up with someone to defend your ***. I like those ideas 77SiCaRiO77. The like that even if it was just the clip in the gun it would give me something better than the pistol.
LOl think about what you are saying.
DarkElf wrote:if this is supposed to be a "realism" based mod thats far from it
= This mod could do better at being realistic
Vs
Add an SMG to the RPG gunner ;) = I want this in your mod, despite it not being very realistic.

Ever considered following another player/Squad around? This aint GTA where you pay a prostitute and they follow you around and you can do what you like with them. Sometimes you have to follow orders/ the will of Allah.
Thats how its done in RL.
DarkElf wrote:You have to think not everyone is a team player
So i take it you agree that MBTs should have a driver gunner seat and a 50cal seat and APCs should ALL be down to the APC Dirver/gunner, just like vbf2?

SMG yeah? Say what, 30 round Mag? Pistol is more than 10 shots a clip but for simple sake lets say 10. You have 1+2 clips with the pistol, totaling in 30. With that little ammo, you'll find yourself firing it single shot like, say, a pistol?

...mongol...
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DarkElf
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Post by DarkElf »

GTA where the hell do you get that idea. all i'm suggesting is that RPGers get a better side arm. And if were to go with what Mongolian thoughts and crippling the class. Thats why i said it would be unrealistic. Anyway i just may look at things differently, I my self would rather have a few burst shots from a decent SMG than 30 bullets that do **** all from the current pistol now. This will be my last post in this thread as this has gotten way off topic. later chaps see you on the battlefield.
eggman
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Post by eggman »

DarkElf wrote:..you cant just make a class that is useless unless you partner up with someone to defend your ***.
Yes, we can :p

The Insurgent class is completely fine as a solo class. As is Spec Ops from the conventional armies.

But anti vehicular classes will generally require teamwork in PR and that's not likely to change.
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77SiCaRiO77
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Post by 77SiCaRiO77 »

'[R-MOD wrote:Mongolian_dude']
SMG yeah? Say what, 30 round Mag? Pistol is more than 10 shots a clip but for simple sake lets say 10. You have 1+2 clips with the pistol, totaling in 30. With that little ammo, you'll find yourself firing it single shot like, say, a pistol?

...mongol...
are try to compare a smg with a pistol?i though that a sidearm if ONLY for defend , a pistol is USELESS defending ,the smg has more rof , you arent go to atack with a smg that only have 30 rounds , its only for defend .
Dylan
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Post by Dylan »

I think we should just rework the sights.

Adding an smg, although probably a good idea (imho) would be deviating from our plan of working out the kinks in this release and getting the brits perfected.
DarkElf
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Post by DarkElf »

'[R-DEV wrote:eggman']Yes, we can :p

The Insurgent class is completely fine as a solo class. As is Spec Ops from the conventional armies.

But anti vehicular classes will generally require teamwork in PR and that's not likely to change.
sorry bothering but i ment that as in when he said to take away everything except the knife and rpg.

thxbai.
77SiCaRiO77
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Post by 77SiCaRiO77 »

thats the litle (very little )thing that dont like of the mod, you focused all you efford in one thing , abandonig others , like 0.4 , devasting AT/infantery weapons , but weak armors/planes/choopers .

dont blame me , I know how much efford you put in the mod ,and its great ,, its just my though :)
wasserfaller
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Post by wasserfaller »

DarkElf wrote:sorry bothering but i ment that as in when he said to take away everything except the knife and rpg.

thxbai.
wow, you guys kind of tore darkElf's *** up for just making a simple suggestion to improve gameplay. I myself think it's a good idea to add a skorpion with one or two clips; it has piss poor accuracy, but the rate of fire is enough to defend you, no one's gonna go rambo and jump a squad with a skorpion smg, if anything it would be used for defensive playing.

You can say "you must suck if you don't get pistol kills" all day, but in reality your rof is what's gonna make a difference, and the extra 20 shots in a mag.
Pistol= 10 shots, takes about 4-5 to take someone down and that's if you get the jump on them from behind.

skorpion/uzi= common place, cheap weapon, small amount of ammunition to actually stand a chance if in fact you do find yourself up against a US/GB anti-tanker armed with a 30 shot assault rifle. It would at least give you a tiny bit of a chance to live instead of a guaranteed death for you.
Fracsid
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Post by Fracsid »

Personally, I use the RPG to great effect as an anti-infantry weapon... works perfectly for eliminating entire squads taking cover behind something, as real insurgents would use it.

As to the pistol, I've found it completely useless... the iron sights are just off by too much. The Skorpion sounds like a great idea, but I'd rather lose the sidearm altogether for several more RPG rounds
eggman
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Post by eggman »

77SiCaRiO77 wrote:thats the litle (very little )thing that dont like of the mod, you focused all you efford in one thing , abandonig others , like 0.4 , devasting AT/infantery weapons , but weak armors/planes/choopers .

dont blame me , I know how much efford you put in the mod ,and its great ,, its just my though :)
I have no idea what you just said...
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RikiRude
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Post by RikiRude »

I think people need to just quit whining and either get better at using the pistol, or come to terms as to why the class is made this way.

Just the other day I got 5 kills in a row with the pistol. Given it was the US pistol which is easier to aim (the MEC/PLA/INS pistols irons sights are BS) but I still got kills, you have to unload that thing as fast as you can and approach the guys from the back and you are set. Aim for the head, it's not the pistol that's proving to be useless it may just be yourself ;)
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Dylan
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Post by Dylan »

I just killed 5 people in a row with it tonight. They thought they would just round the BH as the round was about to end... No RPGs, but a nice 2 clips to empty into medics as I popped two guys including the pilot.
77SiCaRiO77
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Post by 77SiCaRiO77 »

i just was killed 3 in a round , first two because the rpg hit the wall 3 metres away from me ,inside of the tank that i was pointing, killing me . the 3th dead was because I shoot a apc twice , only the second shoot hit the target , the people in there bail , look around (i was hidden behind a wall), find me , shoot 4 bullets before they kill me , i see blood but no kills for me .
wasserfaller
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Post by wasserfaller »

'[R-DEV wrote:Riki_Rude_BTYC'] Aim for the head, it's not the pistol that's proving to be useless it may just be yourself ;)
Or maybe the fact that they have full auto rifles that fire ~800rpm and you have a single shot pistol with lower damage and slower firing.
Smitty4212
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Post by Smitty4212 »

Which would be why you shouldn't go head to head with them if you have a pistol ;)
Epim3theus
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Post by Epim3theus »

Maybe you just should ensure yourself before you engage that you have support of some friendlys around or a way to get out quicklyafter you shoot your rockets. Meening you don t have hang around close to the enemy and beeing cornered by them.
Otherwise wait/manouvre for a better opportunity.
Mekstizzle
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Post by Mekstizzle »

They should get some insurgent pistol. I dunno, what's a common pistol for insurgents?

What's the AK of the pistol world? 9mm Glock?

I'd rather have 3-4 RPG's and no pistol though.
[TT]engineer
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Post by [TT]engineer »

A lot of people seemed to like the idea of the Makarov PMM (double stack magazine version of PM) in the thread I posted about the handguns.

At least you can AIM with the freakin' M9.
Mongolian_dude
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Post by Mongolian_dude »

77SiCaRiO77 wrote:are try to compare a smg with a pistol?i though that a sidearm if ONLY for defend , a pistol is USELESS defending ,the smg has more rof , you arent go to atack with a smg that only have 30 rounds , its only for defend .
Well i kind of though it'd be that way because you are carrying a Rocket Propelled Granade. I would have thought that the RPG would be the offensive weapon and the pistol the defensive. Pistols are useless against people wearing armour(supprise supprise, just like RL). Since most of the people you will face with a pistol are wearing armour, it may seem that way.
Now lets think about how, IRL, an insurgent with an RPG over his shoulder and a pistol in his hands would defend himself at about 12ft from a US soldier with armour and an M16. The answer would be poorly. See the link here?

So you say a pistol is for defense? This is true....for an army who can afford a primary weapon. If you could only afford pistols for your army, would you equip them with long sticks and then when their stuck runs out of ammo, go to the pistol. I would think it be most wise to make the pistol your main weapon, since you spent the rest of the cash on AKs for everyone else.

You arnt going to defend with with an SMG with 30 rounds either, your going to die on the next guy, since US are likely to travel in squads/groups/pairs. That one clip of low call rounds would alow you to drop one guy and then get dropped by the second guy when you pull out your knife.
Like a real insurgent, your best defense should be the place you are. You fire your RPG and run for your life. You get shot at, you run for your life.(unless the idea is to die in the process) If you come into an alley againats a troop, you do your best with what you have and then run again to avoid the next guy, until you fine someone who can kill them with ease.

The fact is, your not meant to be good at shooting INF, conventionaly, with an RPG gunner. In RL, they shoot RPGs at soldiers AND armour. That should be enough. Classes have their weaknesses and the RPG gunners is exactly that.

...mongol...
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