SmokeScreen

Suggestions from our community members for PR:BF2. Read the stickies before posting.
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

Step 1: Go Rifleman
Step 2: Find a hidden position about 10m away from flag radius. Elevated if possible.
Step 3: Toss your ammo bags at your feet and lie down on them
Step 4: Keep tossing smoke grenades... toss in a full radius.
Step 5: Repeat with throwing down ammo and smoking until flag is capped
the fun part about smoke grenades is that they reload from an ammo bag faster than you can throw them, so if your sitting on ammo, you can just keep throwing and throwing and throwing. its a great way to cover up a flag in smoke.
<S8>Inchon
Posts: 17
Joined: 2007-02-24 07:20

Post by <S8>Inchon »

Sorry to bring up a dead topic, but since my suggestion has already been posted (That's right, I used the search option) I would just reply to this.

If possible, I believe the ability to call in an Arty smoke screen could help out extremely on maps like EJOD when a huge area needs to be covered for an advance (Going from Gardens to the north) or infantry/armor needs to be blinded (armor to the west of West flag needing to be blinded so friendly armor can get behind them). The nature of these above examples would be perfect for a wall of smoke to be placed by arty since infantry would not be able to produce a smoke screen greater than 25-50yrds out. This also goes in line with a desire to make a commander a critical role in a round.
Soulja
Posts: 611
Joined: 2006-10-09 20:50

Post by Soulja »

What about since the Mortar is gona be in 0.6, give it air-burst smoke rounds? That could work.
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