Posted: 2007-02-23 09:33
It is like stealing if you can take ammo from a frienldy squads RP. They carried it in the battlefield and may count on it for their Heavy AT gunner for example.
jedermann wrote:It is like stealing if you can take ammo from a frienldy squads RP. They carried it in the battlefield and may count on it for their Heavy AT gunner for example.
rubbishBigPipe wrote:I know this title may attract bad criticism, but ive got valid opinions that im throwing across the board.
Rally Points
We love them, we hate them. Mostly we love them. Very brilliant idea but badly executed. Ill explain.
Playing Basra as MEC squad leader. We capture North VCP and were defending it. Another squad is defending South VCP. Some marines manage to sneak nearby and set a rally point. This is where it becomes a joke.
They start coming out of the woodwork, hundreds of them, we kill, they spawn, we kill, they spawn. I order my squad to look for the RP but no one sees anything.
It becomes almost a spawn rape thing. We have the flag and the area secured but as soon as you spawn, there's an enemy who just came from nowhere who guns you down. Frustrated, i order the other squad to come and help. We mow them down, for a minute everything is silent, people are celebrating when all of a sudden, the trickle of enemy soldiers starts again. What a joke!
This goes on for maybe half an hour. No win no lose situation. I think if they had to spawn back at their main base, they would be more tactical when approaching us and that's how in reality it is.
I don't see what's the problem with people spawning at flags. They said its to prevent attackers from meeting spawner's but what's the difference? When you capture a zone, people start spawning behind your lines because you missed a rally point that's hidden inside a building! You get raped in an area you have supposedly "secured"! That's just illogical
I would suggest that people spawn at flags, we attack the area, kill everybody and then capture it, just like real life.