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Posted: 2007-04-27 05:33
by johnnyquest
Sometimes its hard but then you get used to them :firing: :camper:

Posted: 2007-04-27 06:23
by MadTommy
Its only Brits and MEC that give me any difficulty, in certain lights they look simular, not a problem, just need to be more careful.
Its on Airport that i only have trouble.

Posted: 2007-04-27 08:52
by Seirrah
'[T wrote:BludShoT']Yeah, but only about 40% of people agree with us on that.
You're right, but I think that 40% is quite a big proportion of players (or forum members). I think if 40% weren't entirely happy about another aspect of the game then it would be looked at.


I'd have to look at the player models but I'd imagine that you could very easily make the models more distinguishable by, say, making the US uniform slightly lighter and the PLA uniform slightly darker. Just slightly move them apart and see if people can notice the change.

Posted: 2007-04-27 13:39
by Long Bow
To me this is a limitation of the game engine. The models at close range are not an issue to me. They look different, you can see the weapons and gear everything leads to easy identification. However at range weapons and certain gear is not drawn. This is wear the problem of identification comes in. This is also why I love the anti personal kit, the binocs are a huge advantage in my opinion. Perhaps more kits with binocs would solve this problem??

I know that the AP is gone in 0.6 :-( but the binocs are moving to the engineers :grin: Perhaps in 0.7 a few more of the kits will have bincos, especialy with the really large 17km sq maps coming. The addition of the ACOG's and scoped G3's will help with this though (ACOG is a 0.7 item I believe, G3 optics are 0.6).

No I wouldn't change anything, especially drawing the tags at farther distances. :grin:

Cheers,

Posted: 2007-04-27 14:37
by Master Shake
Long Bow wrote:To me this is a limitation of the game engine. The models at close range are not an issue to me. They look different, you can see the weapons and gear everything leads to easy identification. However at range weapons and certain gear is not drawn. This is wear the problem of identification comes in. This is also why I love the anti personal kit, the binocs are a huge advantage in my opinion. Perhaps more kits with binocs would solve this problem??

I know that the AP is gone in 0.6 :-( but the binocs are moving to the engineers :grin: Perhaps in 0.7 a few more of the kits will have bincos, especialy with the really large 17km sq maps coming. The addition of the ACOG's and scoped G3's will help with this though (ACOG is a 0.7 item I believe, G3 optics are 0.6).

No I wouldn't change anything, especially drawing the tags at farther distances. :grin:

Cheers,

I suggested you use the unlock feature to allow people to choose between taking Binoculars or something else specific to that kit, such as smoke grenades an Ammo pack or another piece of equipment.

Or in the case of Spec-ops that has the Soflam choose between taking the grappling hook or the default SLAM.

Bring some deversity to the kits and it will translate to the battlefield.

Posted: 2007-04-27 15:06
by Seirrah
I'm sure that may help in some situations. But in far too many I'm often sat trying to work out if the person moving infront of me is friend or foe.

Posted: 2007-04-27 19:43
by Long Bow
I did read your suggestion Master Shake in another post and think it is great. Not making the kits uber or anything but a small diversity in equipment. Binocs and one gernade vs. no binocs and two gernades etc. Nothing crazy and nothing un realistic like in EOD.

I personally think the binocs should be available to all classes on MEC, US, PLA. In fact I am going to start a new thread on this. :grin:


Cheers,

Posted: 2007-04-27 21:51
by helmut
Defenetely, it is hard to tell them apart and i love it
It is hard hard to tell them appart except insurgents + at close range, but i love coz this is were the teamwork kicks in, namely : spoting
it´s way more demanding, you need more calm, situation awarness, anticipation, coordination, discipline, reflexes... and that´s a thrill
and if i want to play an easy all-you-can-shoot fps, i load up vBF2

Posted: 2007-06-04 19:19
by Top_Cat_AxJnAt
SOLDIERS GEAR DRAW DISTANCE



Rather than start a new thread about the ability to ID soldiers in game:

Is it possible to increase the distance at which gear, equipement and guns draw on soldiers?

I realize the that the DEVs achnolage this is a problem when i comes to IDing soldiers, espicialy civilians in the 0.6 and have probaly looked into finding a solution (attempted implamentaiton or not). However i cannot find and do not believe the community knows whether this is poor draw distance is hardcoded and if not, are the chances high or low of it being increased, the method tryed or any connecting issues with performance.
I am not asking for answer to all of the above, but i do believe this issue needs to be covered more from the community side, a big issue for many, therefore might be a good idea to actualy try and understand the issue better.

Posted: 2007-06-04 19:44
by Xmaster
Keep them the way it is.

Posted: 2007-06-05 08:19
by Top_Cat_AxJnAt
Xmaster wrote:Keep them the way it is.
I never did think one single uneducated Canadian (in the isssue) could kill a thread so damn well!

Firstly Xmaster - do you fully understand the issue. I dont and from your post there is not much to suggest you do either. Do you know the precise distance at which guns and equipement draw or atleast have a rough idea. Are you aware of the affects on gameplay when enaging contacts a longer range and the issues aroudn the introduction of civilians on Al Basara.


In reality, the equipement and gun a soldier is carrying at ranges less than 200 or even a greater, when using binoculars and scopes, help to identifiy what side he is fighting on.
I know, stuff like smoke, camo ext. play a role in disguising soldiers, but irrelevant of that, on a strait road, running for 1km with soldiers dotted along it, on a clear day, there gusn and gear will play a significiant role in regonising them, from 20m up to 1km, with or without image magnifing devises.

Therefore this is an importnat issue for PR, particualr as maps are being created that have large ammounts of open ground and long draw distances (relate to road example), where being able to see soldiers in relatively easy, but IDing them even at 50m or 600m, with or with out image magnifing things IS DIFFICULT, more DIFFICUTL than it is in reality.

So come on people, for the love of god, some of my arguments aand facts are probaly wrong but issue still stands, so can we discuss it AND GET some facts from the DEVs as well.

Posted: 2007-06-05 19:19
by blud
Top Cat, it's very likely that xmaster was replying to the original post and didn't even read yours lol. I think you should have started a new post instead of dredging up my old poll :p

On a side note about the original topic, there's definitely more accidental TKing going on in 0.6 between USMC Desert Camo and MEC Desert Camo. But I know, I know, you guys love that stuff, and I'm way past done discussing it :p

Posted: 2007-06-05 19:57
by Top_Cat_AxJnAt
Thansk for posting Blud. Sad that the Russian thread is getting more interest than an issue that affects all PR players every time they play the game and with every release the issue is exsasarbated.

SO, i ask again: Is there any possiblity in the future of the distance at which equipement and weapons on infantry draws being increased?

'[T wrote:BludShoT']new post instead of dredging up my old poll :p
I always feel there are too many threads created about random dumb stuff and the thought of another thread being brought into this already overcrowded would is not a nice one to me. I SAY RECYCLE!