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Posted: 2007-04-27 20:21
by ZaZZo
I couldn't DL it, but nvm my PC is overheated.
Posted: 2007-04-27 20:45
by LtSoucy
ya real nice but how do u get down the hill tyhat has the LB on it but other wise it looks great keep up the great work!
Posted: 2007-04-27 22:11
by PARAMEDIC.CA
Posted: 2007-04-27 23:11
by Raniak
The map is really cool, I had a lot of fun exploring it and playing in it.
But why is there two suns ?

Posted: 2007-04-27 23:52
by Dylan
Raniak wrote:The map is really cool, I had a lot of fun exploring it and playing in it.
But why is there two suns ?
He must have used a skybox with a sun already in it. Placing the sun somewhere else in that case will result in the "2x sun" deal.
Posted: 2007-04-28 00:33
by PARAMEDIC.CA
I fecked up the packaging of teh files... :d uh:
so, the undergrowth and sky settings are not right... so no picking opium n' smokin it or sun tanning (or to much I guess)
Posted: 2007-04-28 02:46
by Griffon2-6
Did you set sunflare to camera? Because if you did, it becomes reversed in-game.
Posted: 2007-06-02 18:29
by com_kieffer
any active download links for this ? all the links seem to be broken
Posted: 2007-06-02 18:46
by causticbeat
is it a 4km2 map? thats a shitload of air power for a 2km map
Posted: 2007-06-02 18:59
by [DVB] TRIggS
There is a new version of it with a lot of changes.
-Jets are removed
-USMC vs. Insurgents
-Most statics replaced with .6 statics
-Runs Insurgency mode
-Major map changes (terrain, main bases, added villages).
-Plus alot more
*There are still some bugs and fixes going on so feel free to add your input.
Download at our fourms
Posted: 2007-06-02 19:51
by danthemanbuddy
^^ Beautiful map trust me
Posted: 2007-06-03 00:58
by MichSt-Spartan
No way does this map work out with Insurgents. They will never stand a chance against the USMC in a map like this.
Posted: 2007-06-03 01:07
by Desertfox
MichSt-Spartan wrote:No way does this map work out with Insurgents. They will never stand a chance against the USMC in a map like this.
There insurgents.... they dont stand a chance IRL

Posted: 2007-06-03 22:58
by 3===SPECTER===3
NO i say make this militia. they can stand a chance and it would give more of an Afghan feel
Posted: 2007-06-04 10:28
by PARAMEDIC.CA
MichSt-Spartan wrote:No way does this map work out with Insurgents. They will never stand a chance against the USMC in a map like this.
Good post/suggestion/comment. We play tested it the other day and let me be the first to tell you that it took almost 3 hours to pententrate the city and destroy the technicals required for the win. The insurgencts definately had the upper hand within the village. Yes, the K/D ratio was higher for the USMC, but the loss of assets and tickets were much higher.
Caustic: "is it a 4km2 map? thats a shitload of air power for a 2km map"
no planes, only one BH and a couple of LB's for this 2km map. Good question though.
3===SPECTER===3: "NO i say make this militia. they can stand a chance and it would give more of an Afghan feel"
great suggestion... Rumour has it that a VERY talented artist from within the PR community has the same idea as you...?