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Posted: 2007-05-17 16:47
by Red Halibut
Pah! We already HAVE a hit detection problem, why would we need another?

Posted: 2007-05-17 17:01
by DirtyHarry88
Christ I never knew the hit detection in PR was the same as BF2.

Posted: 2007-05-17 17:25
by Outlawz7
Ive seen that movie on hitboxes lag on YouTube...and its true...

Ive shot the bot on SP past his *** and he died, while shooting AT HIM didnt take any effect, untill I emptied the whole clip into him...

Posted: 2007-05-19 04:06
by DaedalusAI1
Cyber-Couch wrote:I chuckled a bit when I read that. Say you have an m16 and your target is 500 yards away and running - unless he's running at a speed of about 2,000 MPH then you wont have to shoot ahead of him.
You are kidding right? If you are talking about real life, then yeah you have to shoot ahead of the enemy because it takes time for the bullet to travel 500 hundred yards. So even if they are walking, you would have to aim ahead of someone. As far as the game goes, from what I could tell, you have to aim ahead of someone to hit them also if they are running.