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Posted: 2005-08-20 23:00
by Paladin-X
Interesting.

Posted: 2005-08-20 23:49
by TerribleOne
good idea i think.

Posted: 2005-08-21 00:21
by TerribleOne
do they? Personally i would say your wrong. Very wrong. Yes it is correct people do not know there health in % but people know how badly they are injured, infact if anything people think they are worse then they are. Every injury you sustain you know about. Its called pain and you dont jump in huge gaps its very slow and you certanly dont feel nothing until you get the third gunshot in your leg.
Games can never duplicate pain without dittoing pain itself (physically).
Games can also not duplicate or even try to duplicate real life damage/combat effectivenes because in reality you take a bullet anywhere even in your leg and you better believe that you wont be running, walking, and aiming perfectly. Games could never go in to such detail because if they did no body would play them. Fear is the only thing that cause you not to pull the trigger in reality because if you do it midlesly then you might have a bunch aim there guns at your now confirmed position. Games do not have fear and therfore a larger area of health is the only way the game is playable.

Posted: 2005-08-21 03:40
by Napalmas
I agree, no health bar. If your hit get a medic.

Posted: 2005-08-24 06:54
by Agent556
at least let it show that youre either good, ok, critical. maybe have a few effects of being critical such as.... tunnel vision, heartbeats, whatever else you guys can think of :-p

note: havent played bf2 or prmm yet, and havnt really read the past posts.

Posted: 2005-08-24 08:17
by Dr.Spangle
There's plenty of options in the works which are going to be used to display your health status. The ones which are the most realistic are our top priorities of course. Hopefully what we come up with will be both fun, realistic, and a fairly novel idea too.

Posted: 2005-08-24 22:44
by Scribble
No kidding, I find it stupid to not have it out now....supported by pure realism. You would obviously know how you are hurt...AT LEAST generally... Like I said, "Now you can tell the difference from getting hit with a rock and taking a 7.62 to the chest."
NOw Im not a soldier and I've never fired a Gun, but I did used to be a neurologist. The peripheral nervous system is increadably sophisticated, you can judge sensation to a very fine degree assessing the precise location and extent of any physical insult to the body. Of course most people don't when severely injured they go into shock or attempt to block out the pain. But the damage bar in BF2 is if anything far too crude rather than precise from a purely realistic viewpoint.

IF the objective is to make the mod more realistic, then it should stay. However if the goal is to make it 'hard' to play then it should not.