Growing trend in PR Servers since .05

General discussion of the Project Reality: BF2 modification.
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High Points/ Fast Spawn servers

PR should have it's spawn timer hardcoded.
143
76%
What's the problem?
41
22%
Where are the kewl knives and pistols servers dood???
5
3%
 
Total votes: 189

PaveHawk
Posts: 240
Joined: 2005-10-28 08:09

Post by PaveHawk »

I see the short spawn time servers when I'm looking for a server to join, but I don't join them not my style. Some people like it. I say hard code it. But also make a "recruit" version and give that out to a few servers owners. Think of it as weening them off vbf2.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

IMO thous servers attracted the tards that we dont want to see in our good servers, so untill they work out how to play in the PROS servers they can stay in them or go back to vBF2 IMO.
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TheOldDog
Posts: 905
Joined: 2006-12-19 10:39

Post by TheOldDog »

Deadmonkiefart wrote:Short spawn time servers are common and are taking away from the better servers. I look at the server list and I see all the short spawn time servers 80-100% full, while all of the other servers are 0-50% full. I do believe that people should be able to play however they want, but when it takes so many people away from other servers, it makes me feel that these short spawn time servers should be disallowed.
So… if the servers are better then why are they not full instead? Seriously? The answer is that the definition of ‘better’ varies and that you (and me for that matter since I don’t like short spawn) are in the minority. That’s all that can be said. You might ‘believe’ that people should be allowed to play however they want but what you are actually alluding to here is much more than simply making certain that they don’t play how they want to, its making sure that they play the way YOU want them to on the servers YOU want them to play on….if they play at all.

Personally I have no problems with the current state of servers. I don’t know what the fuss is about. If the argument is that fast spawn/loose PR pollutes the gamespace and causes noobs to play on ‘pure’ PR servers I have to say that we were all noobs coming over to PR from BF2 noob space at one time. People sample and if they like what they find they stay, otherwise they exit. Not a big deal.

There is something about this thread that reminds me of an earlier one where it was argued that the officer kit should not be needed to lay down a rally point because rally points were not commonly being laid down with the system as implemented. As I recall the thread was officially put to bed with (more or less) ‘the officer kit-rally point system will not be changing’. Great…but less than24 hours later another developer opened thread appeared saying that (more or less) ‘it has been noticed that squad leaders are not all they could be so we will be running educational training sessions on how to be a good SL…sign up here’.

Both were solutions to the same problem; one thrust was to make it simpler but as a consequence less deep strategically the other was to attempt to better educate the user. This is a decades old argument in game software development and there are pros and cons with both approaches.

What disturbs me is this.. flavour of arrogance in the thread… The ‘play it this way or go back to vanilla’ attitude. That attitude does not build a community; it poisons it and leaves it stunted, exclusive and smug.

As for messing around with spawns and timers causing sides in the game to become unbalanced… come on… seriously… PR is an asymmetrical game and everyone knows that this or that side often has a distinct strategic advantage on any given map, and that’s as shipped ‘pure’ and played ‘pure’. People enjoy playing the game irrespective of score and if they start behind the eight ball they fight harder and winning feels more rewarding.
Last edited by TheOldDog on 2007-03-13 11:36, edited 1 time in total.
Hauler
Posts: 219
Joined: 2006-10-26 09:21

Post by Hauler »

I have to agree with old dog. Let the people play how they want I mean they are shoveling cash out of there pockets to pay for the server and if u hardcode it ur no better then EA and I will leave the game if this becomes a Regime type atmosphere. I don't play on those smacktard servers but I cant stand for people who say it has to be a certain way. We are a free country and we have the choice to make it how we want and it should be that way in the game. You have the choice to play on different servers so i would do so. If these Vanilla players want to be smacktards now they have servers to be smacktards on.
"Who just threw a grenade at a tank :? ??: "
Hauler
Posts: 219
Joined: 2006-10-26 09:21

Post by Hauler »

I understand about the dynamics and how everyone wants it to be serious. Sh@@ I do too. But I don't condone taking an EA stand on it. I came to this mod for the openess with the community and all of that. I feel that if it reverts to a state of God and the plebs I will have to find another game to play cause I cant and wont stand for that. Trust smacktards suck and they make the game not worth playing but if you setup ur server the way you want then those smacktards will stay on those. It should be about choice not about censorship. Also I do think that it may be bringing the wrong kind of player but the wrong kind of player got u reveiws in the mags. I didn't see on article in any mag before .5 but now that the community has grown so has the attraction. Im not saying that this is good by any means but I do think we have to keep the smacktards off the servers we love and keep them in the cage of there own. I feel that if u changed this and made the whole game hardcoded you would lose good community members such as Junkoe and what not.
Last edited by Hauler on 2007-03-13 12:36, edited 1 time in total.
"Who just threw a grenade at a tank :? ??: "
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

anyway is too late to piss and moan now right? lets forget about and just see what happens,,i gotta get back to modding this beast...so...cheers adn good hunting
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

yeah, iw got similar responce from my clanmates...

like: im walking for 5 minutes, get killed and than long respawn wait, and same again... so, first impression was that way and i cant get them to play it again...

well i guess its just that they are not "reality material" after all... :)
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
Topf
Posts: 320
Joined: 2005-10-29 01:39

Post by Topf »

Take away their ABR and it will change rapidly.
EA also does lock some settings for the ranked servers, why should PR be different?
As an elder PR Players, I know that PR is about long spawntimes and careful advancement. Newbies don`t know that, the maybe don`t even know that there are long spawntimes in the mod.
http://www.k-clan.org

!! Recruiting german players !!
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Hauler
Posts: 219
Joined: 2006-10-26 09:21

Post by Hauler »

Engineer wrote:There is this Myxo (?) 64-player server, and its usually full.
In server message they say that long spawn times are removed for better PRR, what the *ell does PRR stand for? Project Reality Raping?

That is so funny. The way you wrote it killed me.Dont get me wrong DEVS have done the best job EVERY. I just want there to be people who want to play there way. You guys wanted to play your way with the reality.
"Who just threw a grenade at a tank :? ??: "
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

PR should have it's spawn timer hardcoded.
Damn 'nilla heads can gtfo.
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[PTG]Z.user
Posts: 142
Joined: 2007-02-06 18:52

Post by [PTG]Z.user »

bosco wrote:PR should have it's spawn timer hardcoded.
Damn 'nilla heads can gtfo.
My new sig :D
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[PTG] RECRUITING NOW
Xfire me: Zuser
DW_Dreyer
Posts: 34
Joined: 2006-06-13 14:58

I see it this way.

Post by DW_Dreyer »

The Spawn times are set as part of balancing the whole damn game.
Thank you that is all.
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=CDU=Jochen_Peiper
Posts: 11
Joined: 2007-01-18 18:34

Post by =CDU=Jochen_Peiper »

First, let me respectfull say that we at =CDU= understand the concern this has raised and your many fine points. We set out to make the experience =CDU=Junkoe described earlier. I won't repeat it. I think our server has a purpose for the PR community as a whole. We introduce more players to your mod than just about any other out there. Daily I am providing new players with instructions on ins ans outs of PR. Yes, some of them are tards and after a short period of time we find that out and we ban them. Many, however would likely not have survived the frustration of 30+ spawn and 30+ spawn, waiting for equipment that never shows up. They are looking for fun and entertainment. We give those players the lure of PR. They get to experience it, albeit not in your pure form, but they get hooked. Agree or not. That is true. Many of them may never "graduate" to play on your pure servers, but some will. I think you have a fantastic Mod and we at =CDU= are your greatest fans. It is yours to do with what you wish. Lock it down, that's your poragative. I think you will be closing off an opportunity to expose your work to an audience that could help it grow.

As you can imagine we ban a few people every night. Our forums are filled with players making the case to return. Some get in, many don't. Many are new to PR who made "mistakes". Some are just tards. We weed them out. What remains are a core of players you can build for. No, we are not purists. Yes, you can make it impossible for short spawn servers to exist. But consider all the angles before you do. We at =CDU= will always respect the developers wishes.
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

=CDU=, does your server has ABR on?
That would be statspushing.
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{GD}ODIE3
Posts: 71
Joined: 2005-08-19 21:57

Post by {GD}ODIE3 »

Please do not hard lock the Spawn timer. I use a very low spawn timer for Ghost Dogs Practice Server - which makes practice a little more useful without having to wait to spawn.
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=CDU=Junkoe
Posts: 26
Joined: 2007-03-08 14:51

Post by =CDU=Junkoe »

We at =CDU= never have and never will run ABR.

We play for fun not stats and medals. Not meaning to offend those of you that like sort of thing but it's just not our bag. I would be slightly interested in my stats if it could tell me something useful like my accuracy so I know what guns I suck with but it doesn't. I could care less how many rounds I win or my ratios.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

I agree with DenniZ-NL. The intention of this mod is realism. Throwing away the spawn-times, altering the maps, etc. is like going back to Vanilla. No offense, but if you're looking for that kind of gameplay, PR just doesn't suit you, since realism is the name of the game here.

I would gladly have the devs make this hard-coded. PR is not PR:V (pr:vanilla). Let's keep it that way.

On the other hand I truly get your point about respecting one another's settings and playing as one wants to, but you're saying that you are attracting ppl to PR, yet it's altered back to Vanilla-style gameplay. How on earth could you possibly attract ppl to the real PR?

Again, I don't mean to sound offensive, but PR is not the mod for shoot-kill-die-shoot-kill-kill-die-shoot-kill-etc. (it's more like shoot-die-think-sneak-move-shoot-kill-kill-etc.)
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