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Posted: 2007-03-16 20:05
by daschewy
I think Al Basrah play pretty damn good for the insurgents. They have enough of what they need in order to hold the US forces for long enough to bleed them to death. I've played basrah on several servers, and only a few times did we win as the USMC, the round usually went to the insurgents.

The only way for the USMC to win this map is by moving fast, and getting as many boots at the objectives as fast as possible.

Posted: 2007-03-16 21:59
by Shining Arcanine
TheToecutter wrote:Points, schmoints..... ;-)
There probably should be a large point bonus for repairing one of these things, points for shooting enemy troops within a certain radius of them and an extra point or two for shooting enemy troops from it (so that while people will be encouraged to defend them, they will not be encouraged to defend from them).

Posted: 2007-03-17 08:11
by JL
TheToecutter wrote:Points, schmoints..... ;-)
haha, damnit.. vbf2 has altered my view on games. actually.. it wouldnt matter about points for that, but really if PR didn't care about points why are there people with 1300 points at the end of rounds? i rarely finish under 200, :P and ABR? what about no points sytem at all.. no end of round score, just win or lose :-o

Posted: 2007-03-17 09:58
by mcminty
I find it a pretty fair and balanced map, although I would like to see the RPG deviation fixed (even just a little less).

What about 3 rockets for the RPG to offset the fact they don't carry an Ak? (the character models do have 2 spare rockets on their backs, don't they?)


Mcminty.

Posted: 2007-03-17 16:41
by NavalLord
Please please please, take out one of the Cobras and one of the A-10s. These are overpowering and the map just turns into an air whore fest against the insurgents. The majority of deaths aquired on the insurgent side are from the Cobra or the A-10. Add that with the fact that when a cobra is hit from an RPG, it flies away to repair. If it's hit in the tail rotor, it should sustain a lot of damage, and start spinning and be very hard to control, with the likely hood that it would go down. It's insane how it is right now.

Posted: 2007-03-17 16:57
by Comet241
I think the americans would win every single time if they all weren't so selfish and actually worked as a team. all that armor and air power moving together would crush, absolutely crush the insurgents.... but it never does because nobody works as a team in that map as american. one tank here, a lone apc there, it all comes piecemeal and gets destroyed as such. i played a round yesterday as insurgent with a group of guys who played very very well as a team, but we got rolled because the americans moved everything together: all the tanks, an apc, both choppers over them.... it was literally impossible to get close enough to put c4 on anything and the rpg's are a joke against heavy armor. it was impressive i must say, too bad i had to be on the receiving end of it.

Posted: 2007-03-17 16:57
by daschewy
I wouldn't take out the cobras, I think they are the best form of CAS the marines can call in. I wouldn't mind seeing the A-10's go, IMO they are just out of place in the map.

Posted: 2007-03-17 17:26
by causticbeat
NavalLord wrote:Please please please, take out one of the Cobras and one of the A-10s. These are overpowering and the map just turns into an air whore fest against the insurgents. The majority of deaths aquired on the insurgent side are from the Cobra or the A-10. Add that with the fact that when a cobra is hit from an RPG, it flies away to repair. If it's hit in the tail rotor, it should sustain a lot of damage, and start spinning and be very hard to control, with the likely hood that it would go down. It's insane how it is right now.

learn to use AA. When you have atleast one decent AA user air power is not a problem

Posted: 2007-03-17 17:28
by NavalLord
Except when the A-10 strafes it, killing it in 1 shot, or the Cobra fires a rocket at it. Every time I've been in AA I've nailed the A-10 or Cobra, only to have it kill me instantly.

Posted: 2007-03-17 17:53
by DirtyHarry88
NavalLord wrote:Except when the A-10 strafes it, killing it in 1 shot, or the Cobra fires a rocket at it. Every time I've been in AA I've nailed the A-10 or Cobra, only to have it kill me instantly.
Move position before they swing around. If it's a cobra they're usually just scared away from the area.

Posted: 2007-03-17 18:02
by The_motivator
wars cannot be won due to simple air power. If you prevent the US from taking over the map, you have won. Fight like insurgents, not like a conventional army, and you won't have a problem.

Posted: 2007-03-17 18:26
by [DJA]-DarthMAx
Couple things...

1: As others have said USMC loses cause they goof around.

2: If not having facility made usmc bleed the game would be more fun. The stakes would be higher and fewer usmc would goof around. Teamwork would be more important but not prohibitively so.

3: The SA-7 is too far away. There should be one on the western side of the map. If (big IF) you can get a competent SA-7 team on a map they spend half the time running back and forth to get the SA-7. If the USMC has 2 decent squads (meaning squads that use rally points) and 2 air to ground assets they should wipe the floor with the insurgents.


The basic point is right now given two weak teams the balance falls slightly to the insurgents, but as people get better the balance will switch to the USMC. Giving the insurgents slightly better access to AA assets and making facility a bleed point for the USMC would give the map greater balance and more exciting game play as skill levels rise.

Posted: 2007-03-18 00:42
by xgayox
NavalLord wrote:Except when the A-10 strafes it, killing it in 1 shot, or the Cobra fires a rocket at it. Every time I've been in AA I've nailed the A-10 or Cobra, only to have it kill me instantly.
I did this last night, i used only AAA, and i managed to shoot down i would guess around 10-11 a-10s, BH's, and cobras. The trick is to shoot them on their first pass. then, if you havent killed them yet, swing the AAA to where you think they will fly over you. Get out of the AAA and sit outside the crater, because as soon as they come back, you know thats the first place they're going to go. the a-10 will come swooping back in, do his strafing run, and as soon as he passes over you, jump back in and blast him again. don't worry about the AAA, because it takes a lot of damage. I havent had an a10 destroy it in the whole time i was in it last night. cobras usually steer clear after you kill them a couple times, because they know if they try to engage you head on, they'll lose.

Posted: 2007-03-22 04:56
by JL
guys this is project REALITY. I really hope they do not beef anything that the insurgents have up other than the RPGs going straight and true.. most everything seems great.. and I do play both sides..

Posted: 2007-03-22 09:13
by xgayox
Image

Posted: 2007-03-22 09:39
by ArmedDrunk&Angry
I think the USMC does have an advantage but it will take a lot of team effort to make that advantage really pay off.
I think a change in how the tickets bleed would liven the action and force the US to do more.
On the other hand, in 2 consecutive rounds the team I was on trounced the enemy, both USMC and insurgents, so the map is not that unbalanced.
By trounced I mean we took the palace when USMC and never lost the village when insurgent.
Thanks to all on Devfile early last night !

Posted: 2007-03-22 11:05
by wooly-back-jack
have to say I agree with the OP on most points.
Insurgent side is being nerfed too much just so teamswapping homs can enjoy the toys more on US side, thats what it comes down to.
A good US side can win easily, priority should be village then spawn cars. (and even better, take out the bridges too) once you have Insurgents walking from the palace after each death it becomes quite easy to take the other flags.
Problem is US side are too busy farting about at airport to see this and take advantage.
Insurgent side should not be nerfed more because US side cant read the game.
North, South, Village... thats half the bloomin map gone in terms of distance, if you use your toys properly and have some good infantry squads taking out spawn cars it will be much easier.

tell you what I hate as US squad leader though.. I finally get the rally point down in a decent place and ask my squad to move away from it as soon as they spawn (or at least go prone if getting a kit) what do they do? see an insurgent somewhere in the distance and start shooting at them from the rally point, what is the 1st thing the insurgent does after killing the US guy? run to his body to see what kit he can scav. -rally point compromised- cheers noob!

1 thing that really gets me as SL is people compromising your rally point or compromising your position when they spawn on you.
A few times I have explained to squad members "Im close to enemy flag, too close for a rally point so use me as a forward spawn-point so we can take the flag. DO NOT spawn next to me and start shooting."
Im in a nice forward position, binoculars watching the enemy and flag, I do not engage, I wait for my squad. What do they do? spawn at the side of me, stand up and start shooting. -position compromised, Squad leader dead- thanks noob! back to the rally point we go!

Posted: 2007-03-22 11:19
by zepplin1
The_motivator wrote:wars cannot be won due to simple air power. If you prevent the US from taking over the map, you have won. Fight like insurgents, not like a conventional army, and you won't have a problem.
wat about the gulf war 1? Mostley airpwer,troops really never got any action

Posted: 2007-03-22 14:55
by El_Vikingo
The_motivator wrote:wars cannot be won due to simple air power. If you prevent the US from taking over the map, you have won. Fight like insurgents, not like a conventional army, and you won't have a problem.

Problem is that they don't know how to fight like them.

It's all about ambushes, retreating after an atttack (BTW:rarely attack), rearming and waiting again.
Instead of attacking the north VCP!
zepplin1 wrote:wat about the gulf war 1? Mostley airpwer,troops really never got any action
Based on Jarhead the movie?