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Posted: 2007-03-23 16:41
by gandhicakes
'[R-MOD wrote:Dylan']What exactly would you mount on the tactical rail anyways? Lasers and lights?
I've even seen a pic of some guy who managed to attach a light and a red dot sight on top...

Posted: 2007-03-23 17:02
by requiem
Put the detail in the first person view, currently you're only showing us this down and side view which won't matter (except for the third person model which is just a few polies anyway).

Posted: 2007-03-23 17:10
by KP
Yeah, that was just for show. :wink:

You mean like this?

Image

Posted: 2007-03-23 17:43
by requiem
Still need to fix up that angle a little as it'd be lower in-game, but yes, now we can see that you still have a long way to go :)

Posted: 2007-03-23 17:52
by KP
Yep, for sure. Any recommendations?

Posted: 2007-03-23 18:05
by requiem
Needs:

- Thumb rest
- Slide
- Double Trigger

Needs more detail:

- Front of gun
- Sights (as that's right in the face of a player)

Here's an article written by myself which may also help:

http://www.game-artist.net/forums/showthread.php?t=1049

Posted: 2007-03-23 18:17
by KP
It does not have a thumb rest IRL.

Needs slide? I think it has one... What do you mean?

Has double trigger, you just can't see it in that render, because of the angle...

Great article, by the way! :D

Thanks!

Posted: 2007-03-23 18:27
by requiem
Thumb rest :)

Image

Sorry, got a call when was typing slide, meant it needs more detail on the front/bottom.

Thanks :)

Posted: 2007-03-23 18:31
by KP
Wrong version of the Glock 17; that's not the version used by Taiwan.

Image

That is.

But yes, it does need more detail on the slide.

Thanks for the tips, still an amateur...

Posted: 2007-03-23 22:13
by requiem
Ah didn't realize you were doing that one, keep it up..

Posted: 2007-03-24 02:19
by Vaiski
Nice model but it has some polygon balancing problems.

You should add detail to those parts that are most visible once its in game.
Heres a paintover:
Image
You should add most detail to the blue area in that picture. Thats going to be mostly visible during the game. Yellow area is mostly hidden by hand so it doesn't need much detail.
According to that ref pic you posted it looks like the red areas should be more round.

Posted: 2007-03-24 08:12
by KP
Thanks! That was a great illustration! Good to see that we have helpful Devs in this community :D

Posted: 2007-03-24 14:08
by V3N0N_br
GJ kp, been away from this topic for 2 days and I see you did a lot of progress.

Just a question I got in mind, does this glock model have burst fire mode?

Posted: 2007-03-24 14:25
by Bob_Marley
Shouldnt do, its a G17, not a G18, which is the select fire version.

Posted: 2007-03-24 14:49
by k30dxedle
Actually as far as I know there's no burst-fire on any Glock, just semi and auto on the 18/18C.

Well, outside of Counter-Strike.

Posted: 2007-03-24 20:54
by ReadMenace
'[R-MOD wrote:Dylan']What exactly would you mount on the tactical rail anyways? Lasers and lights?
Image
Lights; here's a pic of my SA-XD .40 Tactical w/ a TLR-1 tactical light.

Posted: 2007-03-25 03:15
by Griffon2-6
Hey, you have the same case as I do. My door broke though.

Anyway, KP, keep it up!

Posted: 2007-03-25 09:32
by Dylan
Thats a popular gun. I have seen it more than once on the forums actually.

Posted: 2007-03-25 19:08
by ReadMenace
'[R-MOD wrote:Dylan']Thats a popular gun. I have seen it more than once on the forums actually.
Sorry for throwing this post sooooo offtopipc. :-(

Dyl- That's probably because it provides similar features to a Glock, but with an American-style grip angle.

-Read

Posted: 2007-03-26 21:24
by KP
Back on topic:

Been playing a little with it, rounding off edges, etc. This is my current desktop background:

Image