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Posted: 2007-03-28 03:45
by TacticalSuicide
workingrobbie wrote:Just get the pistol fixed so it'll kill something, then I'll be happier.
I agree whole heartedly.

Posted: 2007-03-28 04:04
by Teek
RPG troopers shouldnt need a pistol anyways, they suppose to fire RPGs a cars and run behind a mate.

Posted: 2007-03-28 11:30
by MMad
causticbeat wrote:Walk your insurgent *** over to one of your magical ammo piles and spend 10 seconds dipping your hand in to your unlimited RPG cache.
Sounds like a good plan, if I had *any* idea where they are. I'm not a machine, I can't remember everything.. :) Couldn't they be shown on the minimap or something? For the faction that "owns" it?

Posted: 2007-03-28 12:12
by Dyer |3-5|
Regarding the anti-personal and anti-armor RPGs, are we sure that there acutally are different types of ammo for the rpg IRL? I don't recall hearing of RPGs having different rounds made for soft or hard targets, I was under the impression that all of their rounds were shaped charges intented for punching through armor, but they also have deadly effects on infantry and other soft targets.

Posted: 2007-03-28 12:29
by zeroburrito
Dont know about you guys but when im facing the insurgent team i die 80% by rpg 20% by anything else. If anything the rpg class needs a huge nerf.

Posted: 2007-03-28 18:54
by 77SiCaRiO77
Dyer |3-5| wrote:Regarding the anti-personal and anti-armor RPGs, are we sure that there acutally are different types of ammo for the rpg IRL? I don't recall hearing of RPGs having different rounds made for soft or hard targets, I was under the impression that all of their rounds were shaped charges intented for punching through armor, but they also have deadly effects on infantry and other soft targets.
http://world.guns.ru/grenade/gl02-e.htm

Posted: 2007-03-28 18:57
by Mongolian_dude
Were someone to carry around 3 RPGs, they would lay them down in their desired firing position, like proped up against the wall in a building or their buddy would lug them for him...this is where ammo bags come in.

...mongol...

Posted: 2007-03-28 19:23
by Dyer |3-5|
Thank you very much. I learned somthing today :lol:

Posted: 2007-03-28 20:04
by AnRK
I like the look of that paratrooper varient. I'm not sure how long it would take to put together in RL but maybe have something like this implemented:

Standard AT: AK-47/74etc with Paratrooper style RPG7D with 1 really nasty grenade, must assemble before firing.

Limited AT: standard RPG7 with pistol, couple of AT rounds and (maybe) an Anti personnel round

Posted: 2007-03-29 14:59
by Long Bow
I like the idea of having a limited and non-limited RPG kit. I think nerfing all RPG kits down to 1 rocket could un-balance some maps (Al-Bahsra). However the limited kits would help keep some balance if the insurgents are organized in their use of the limited kits.

I try and look at all of these changes from a realistic "game" perspective, not a purely realistic view. Most videos I have seen of fighting insurgents in Iraq have the US forces getting ambushed and the insurgents taking off into hiding (admidetly they loose men as they retreat). Or the US forces find the insurgents hiding out some where and lay down alot of fire, then hit the insurgents with some form of superior firepower turning the building their in to a pile of rubble.

I don't want to win everytime Im the USMC nor do I want to play hide and seek all round ;-)

Posted: 2007-03-29 15:05
by Wasteland
MMad wrote:Sounds like a good plan, if I had *any* idea where they are. I'm not a machine, I can't remember everything.. :) Couldn't they be shown on the minimap or something? For the faction that "owns" it?
http://i58.photobucket.com/albums/g270/ ... ickups.png

You may kiss my ring :D

[credit to duckhunt... but I don't think he has a ring]

Posted: 2007-03-29 15:26
by Long Bow
Wow, I didn't realize there was so many! Thanks for the map wasteland :grin:

Posted: 2007-03-29 16:14
by Dyer |3-5|
Back on Topic...

One way to change the RPG kit(s) to make both those who want more rockets and those who want an assault rifle and those who don't want it to be overpowered happy would be to:

Make a regular rpg kit you could spawn with and one you had to pick up. The one that you spawn with has an Ak(for now, maybe later add a different kind of AR or SMG) and ONE rocket. This would be like if he only had the launcher with the rocket inside of it and no extra ammo. Give him a knife and he that could be all he has.

The 'pickup kit' would be more like the one ingame now except it would have 3, or possibly 4 rpgs (I have seen many picks of people with 3 rockets in the backpack and 1 in the launcher thus 4 in total) Other than that give him a pistol, maybe binocs (possibly trade the 4th rocket for binocs) and possibly a smoke grenade.

One other possiblility would be to make the pickup rpg a complete armor killer and give him 2 or 3 rounds and an IED and just a knife. he would be great against armor and vehicles but would have to stick with some buddies in case of running into infantry.

Posted: 2007-03-29 16:20
by Long Bow
I like your thoughts Dyer on where to go with the RPG's. Reduce the power of the masses and enhance the power of a select few. :grin: Simplification of course

Posted: 2007-03-29 16:30
by Master Shake
Just add an arming time to the round so it's usless inside of 50-75ft.

Posted: 2007-03-29 16:30
by Wasteland
Or just pair up with a rifleman who can take point and give you ammo.

If you stay crouched with your crosshairs centered for 10 seconds of so, the RPG will fly like a sniper shot. So you see an APC coming down the road, aim well ahead of him and wait for the right moment. If he's still, your life is that much easier.

Posted: 2007-03-29 16:48
by Top_Cat_AxJnAt
I am sorry to say Wsteland, i cant entiely agree with you on the RPG comment. I have tried, repeadily, to use that tactic; lieing on the ground for waiting for over 10 secs, but often it still flies off to the side by a good few metres.

BUT eggman has stated before that this deviation is too great and it will be decreased, therefore i will not complain about it for the moment.

However, waiting does make a difference to the how accurate the RPG is, that is why i still take time to aim.

Posted: 2007-03-29 18:21
by Wasteland
Maybe crouching is different. I barely ever go prone, as I hate the people that prone-dive. Also if you're prone, you can't withdraw behind cover easily.

That's why I'll crouch, and when they return fire I'll go prone so they can't hit me.

Posted: 2007-03-29 18:53
by Mongolian_dude
JP*wasteland.soldier wrote:Maybe crouching is different. I barely ever go prone, as I hate the people that prone-dive. Also if you're prone, you can't withdraw behind cover easily.

That's why I'll crouch, and when they return fire I'll go prone so they can't hit me.
I got prone if shots come my way. It sounds like prone diving, but isnt that what a real soldier would do :s?

...mongol...

Posted: 2007-03-30 01:59
by charliegrs
i really like dyers idea. any mods see this?