Posted: 2007-03-30 05:04
Commanders can't join a squad BUT the asset deployment is effectively useless without a supporting squad.
That squad should prolly be 2 Engineers, 1 Medic, 1 Rifleman + whatever else.
There are 2 states of entities that are relevant:
wrecked / wreckable
destroyed / destroyable
wrecked means they can be repaired
destroyed means they can be wrecked AND destroyed (blown completely off the map)
Command Posts and AAA can only be wrecked, so where you place it is where it stays.
Bunkers, Firebases and Walls can be destroyed, so when those are destroyed, they dissapear from the map and no longer count against your allowable CMDR assets.
The support vehicle behaves just like any other vehicle, meaning it can be wrecked and destroyed.
We're having some issues with Razor wire atm, tho it is something we'll look to add to the CMDR assets in the future.
There's a bunch of game play dynamics we're trying to affect change to here:
- making defending more interesting
- making cmdr more interesting
.. as a result:
- making squad to squad co-ordination easier
- increasing the replay value of maps
- mitigating predictability
And all of this stuff fits into some ideas we have for v0.7 (which are far more radical lol).
Some form of target designation for Squad Leaders with the Officer kit will be a part of a future release.
That squad should prolly be 2 Engineers, 1 Medic, 1 Rifleman + whatever else.
There are 2 states of entities that are relevant:
wrecked / wreckable
destroyed / destroyable
wrecked means they can be repaired
destroyed means they can be wrecked AND destroyed (blown completely off the map)
Command Posts and AAA can only be wrecked, so where you place it is where it stays.
Bunkers, Firebases and Walls can be destroyed, so when those are destroyed, they dissapear from the map and no longer count against your allowable CMDR assets.
The support vehicle behaves just like any other vehicle, meaning it can be wrecked and destroyed.
We're having some issues with Razor wire atm, tho it is something we'll look to add to the CMDR assets in the future.
There's a bunch of game play dynamics we're trying to affect change to here:
- making defending more interesting
- making cmdr more interesting
.. as a result:
- making squad to squad co-ordination easier
- increasing the replay value of maps
- mitigating predictability
And all of this stuff fits into some ideas we have for v0.7 (which are far more radical lol).
Some form of target designation for Squad Leaders with the Officer kit will be a part of a future release.