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Posted: 2007-04-06 04:45
by ELDoRo
awesome

Posted: 2007-04-06 04:57
by danthemanbuddy
If your pc can run Battleship mod, it looks like it could run this map.

I am an armor whore, this will be my haven once v.6 comes out. We need a 24/7 map of whatever this is :)

Posted: 2007-04-06 05:02
by Jarek Mace
Well done Gentlemen.

Posted: 2007-04-06 05:17
by brazill
:33_love:

Posted: 2007-04-06 05:24
by Maistros
Let me state something here, for the record.

THESE BIG MAPS CAUSE NO MORE LAG THAN ANY OTHER BF2 MAP. IF YOU LAGGED BEFORE, YOU WILL STILL LAG NOW. IF YOU DIDN'T LAG BEFORE, YOU WON'T LAG NOW.


With that being said, you guys who don't know about mapping should not be making assumptions about what will cause what to happen when you 1) haven't played the map or 2) don't know what you're talking about.

Thanks, have a nice day.

Posted: 2007-04-06 05:39
by Desertfox
'[R-DEV wrote:eggman']
there is a *large* military complex at the center of the map .. about the size of an average BF2 map .. that is inaccessible to vehicles. Most of the buildings on the map are destroyable, but there are very few of them in order to keep frame rates and engagement ranges as high as possible.
Are those the same mud ones from helmand?

Posted: 2007-04-06 07:08
by Dr. Litch
Desertfox wrote:Are those the same mud ones from helmand?
I think those were just proof of concept sort of things. Textures/rubble are supposed to be improved with the new buildings. They may or may not be made out of mud though.

Posted: 2007-04-06 07:15
by Dylan
Yes, Matt.B has said that they are just a sort of concept idea. IIRC he is working on a new set of buildings as well.

Posted: 2007-04-06 08:05
by Rambo Hunter
Make a sort of ArmA type map.
Huge grassy hills/patches of forests with limited armor and air support with a town in the middle

Oh wait... just make basrah bigger and add grass

(No, i don't like huge tank battles. Infantry pwns)

Posted: 2007-04-06 08:19
by Dylan
Not really. Don't bash it before you try it.

Nice features btw. Egg, you deserve a break.

Posted: 2007-04-06 08:20
by [PR]AC3421
I read through most of the posts here. Im just confused if this new draw distance will be for all current and new maps or just *this* new BIG map or for all the new maps that are the extra large ones and not current ones.

Looks awsome.

Posted: 2007-04-06 08:26
by M4nicMin3r
1KM view range???!!11!! .....

That's just great..., the enemy get to kill me from furthur away now :(

nice work btw heh.

Posted: 2007-04-06 08:44
by Top_Cat_AxJnAt
'[R-DEV wrote:eggman']

map is very light on statics ..

That would explain it...., although i do like a good old bit of tank on tank combat, so this should most certainly surfice for a good while.

COngrats though on creating such long draw distances witn no looog!

Posted: 2007-04-06 08:47
by Armand61685
Yess PR just keeps getting better and better. Good work devs. Your work is greatly appreciated.

Posted: 2007-04-06 09:13
by Dimitrov**OF**
1km well snipers don't dream about such distance kills.
The bullet drop at 200m is huge, imagine what compensation must be done for 1km shot.
Btw yes you should reduse the bullet drop guys!
It is not correct sniper rifles to have such drop on distance like 200 m.

Posted: 2007-04-06 09:32
by bosco_
Nice nice nice!!
Cheers egg

Posted: 2007-04-06 11:30
by jerkzilla
Awesome!
Good work DEVs, can't wait for it!