Want to know how to make firefights last longer?????
BY DOING THE IMPOSSIBLE!
.............
sort of
Namely:
LEVELS:
- Minimum size is ALbasara (4km squared).
- View distances on average 1km, when weather conditions permit.
OBJECTS:
- The age old saying "know the difference between cover and concealment", or whatever it is! Namely, all walls, furniture, vehicles, plants and TREES can all be penetrated by the "right" caliber/type weapons.
WEAPONS:
- Iron sites take time to settle and therefore gain max accuracy and bullets fire exactly where the iron site aims
- Weapon accuracy can be increased by resting your gun against walls.
- Mags are dropped on the ground after being used and remain, like bullet casings for a good 10mins or more! A firefight is nothing with out bullets casing littering the whole good damn area!
- When close to another object, the weapon is brought upright or across the chest (like in V-con! thks to below!)
DAMAGE SYSTEM:
- Body armor around the torso protects against a large number of bullets, namely 3 - 7.62mm rounds and 5 - 5.56mm (roughly)
- Body armor ceramic plates can be replaced at supply vehicles and such.
- Limbs however take a single bullet to disable, each limb and the no. have major different affects on the player, namely in terms of ability to move, fire weapons and the accuracy of your firing
- The initial damage, causes significant short term shock, and multiple rounds to the central body armor plates can cause the player to be forced backwards or knocked down.
HEALTH SYSTEM
- No. of limbs damaged directly affects the amount of blood lost, with 1 limbs damaged causing minimal (namely 4 mins till death) and 4 limbs damaged causing massive loss (namely 1 min till death).
- Bandages are used to heal limbs, 1 bandage per limb. Each player carries 1 bandage, while medics would carry around 16 (4 per fire team member effectively).
- It takes around 5 - 10 seconds to apply 1 bandage and there is a wonderful animation to go with it!
SQUAD SYSTEM
- Squads specialize in 1 particular area, namely assault, support, engineer, crewman, pilot, sniper team (2-4 men MAX).
- Each specialized squad has access to certain special weapons, namely support squad has 7.62mm machine guns, assault squad extra frags ext. and pilot/crewmen squads can only have, wait for it........... ONLY crewmen or pilot kits!
- 8 players per squad, 2 - 4 man fire teams, 1 Squad Leader, 1 secondary fire team leader
- 2 types of orders, namely map based and visual/verbal.
- Map based orders allow multiple different waypoints and orders.
- Visual/verbal allow instant orders, given through both hand signals and spoken communication, they are instant. Orders include, halt, suppress, find cover, charge ext.
- COOLEST PART = when hand signal is issued, all near by players turn there head for an instant to see it OR where it is pointing but only those who are in visual range or can hear verbal command do so AND by clicking mouse button it can be ignored instantly.
COMMUNICATION
- 3 types of communication, namely pre-recorded verbal orders and commands (suppress, find cover), strait off speaking using VOIP (no radio and every fcking one can hear you with in hearing distance, can be drowned out by gunfire ext. - this is the sht we need in firefights!

) and finally, strait off speaking into a radio using VOIP (all in 8 man squad can hear and when specially selected, other squad leaders, CO, pilots ext.).
So a squad leaders looks at his map, selects a fire position to secure for its good cover and view over the surrounding land and issues the rout using
multiple waypoints. The squad reach the position and spot an enemy squad
600m north east east of their position moving across semi open ground, broken up by small streams, ditches and lines of trees. Squad leader issues an
instant "do not engage" order, followed by a
"set up GPMG here" order!
Squad leader, marks out a
4 waypoint rout for
fire team Alpha to take and briefs the FTL on the precise details through
direct verbal communication.
"Engage, Engage" screams the SL, FT Bravo do so, with there GPMG,
firmly resting on a rock. The enemy squad hit the dirts, crawling for any form of cover, 1 man makes it to a mud wall alive, too only to find
3 holes punched through it and 1 in his upper arm! "fucking hell he shouts" he shouts, through
strait VOIP speech, so all his still alive squad members in a 15m radius can hear his outcry!
While the enemy squad scramble to find real cover and return fire, fire team Alpha, following the previously issued waypoint order leg it round to the North west, their FTL saying quietly to them all "hold fire till we are close enough to strike em with cold steal! jkes, just sht up and dont fire....YET!".
Fire team Bravo continues to throw as much fire as they can down on the enemy squad and by now, below them, scattered every where, are
heaps of empty casings and mags and with every passing minute, the evidence of this fight mounts on the dry, dusty ground, with not even the sands of time,
capable of wiping it away....................
ps. this is basicaly what i dream of PR to be like!