Posted: 2005-09-18 00:26
5-10 meters? erm for myopic soldiers maybe. I've no trouble identifying people at 200 meters...
At 200 meters, you say you can clearly distinguish "John" from "Steve" when both are in nearly the same BDUs, perhaps running for cover, among foliage, and under fire. Wow. Yeah. I must be myopic. ThanksScribble wrote:5-10 meters? erm for myopic soldiers maybe. I've no trouble identifying people at 200 meters...
Ummm Duh! I agree. Did I say otherwise?{GD}Snake13 wrote: Realism is more then technical accuracy, the limitations of the digital medium require that certain aspects be simulated in order to have a better representation of reality. The fact that PRMM is a video game and not real life does not afford us the ability to make each soldier geneticly distinct, or allow us to convey a familarity with our fellow soldiers that comes from spending time with them 24/7, as such we have nametags which allow us to identify our comrades under the assumption that our ingame personas would recognize our comrades ingame personas. This familarity is simulated to the player by giving us a nametag.
Dude, where are you coming from? I'm for nametags I just want them limited to a distance simulated more in stride with realism....and less in stride with say someone's Commodore 64 computer issues.Furthermore our computerscreens, even if powered by the latest IMB supercomputer, do not afford even a fraction of the resolution of the human eye. As such it is sometimes neccesary, 'realistic' even, to provide visual aids in order to simulate the visual abilities a real soldier would have. allowing players to identify other friendly players is one such acceptable aid. However the range of this aid shouldn't extend beyond that which a soldier could reasonably identify a soldier (or vehical's) uniform/insignia. beyond that range a soldier would have to rely on his knowledge of friendly unit's activities in the area (this is represented by the player in question checking the minimap).
At 100m, I think it would hard under combat conditions to discern a particular squadmate from another since everyone would be wearing the same uniform. But others think we should extend that range to 200m. Why not throw in ESP while were at it.I think the range which a friendly nametag appears should be at least 100m. However I'm not opposed to leaving it a server variable
Yeah. Copy that. It just rubs me the wrong way when someone starts out there opinion with, "are you saying the USMC is blind" ****. Then they go off on a tangent that misses the point completely followed up with another person who says, "Oh great point..I love you..you said what I meant to say what I was thinking what I tried to say what I think I mean".'[R-DEV wrote:CobraPhantom']Easy there John, its just a discussion, everyone has their opinions so try not to take things such as this personal
Obviously no one can simulate the psychological effects of being in combat (tunnel vision, stress - things what would hamper your ability to do that), or, while I'm at it, eliminate gamey tactics (charging a machine gun nests across open field, knowing if you die you can respawn).{GD}Snake13 wrote:at 100m I might have trouble telling one squadmate from another, but I can sure as hell tell the difference between two camo patterns. Whereas even though I'm running this at 1600x1200 with high texture settings, at that distance in game the the person just looks like a silloutte.
Because except for one short post in which you primarly were refering to other posts, you quoted my posts exclusivelyJohnDoeGamer wrote:Snake13: How do you get what I said to you as a holier than thou attitude? Man. Chill. Couldn't you read that I was referring to CobraPhantom? I even used the quote tool. Yipes!
In regards to you, didn't I say "in my humble opinion"? For pete's sake.
Wrong yet again.BrokenArrow wrote:removing nametags will make people more careful, thus probably decreasing TKing. IRL it doesnt matter how long you point your gun at someone, they arent going to show you a glowing nametag so that you can decide whether or not to pull the trigger. by looking at weapon, helmet and uniform patern you should be able to reasonably tell if your target should be your target. and if you arent sure, risk the TK (thus making you stupid and careless) or dont take the shot and try to warn a team mate about your inidentified target so that they can properly identify and deal with him.