VSS Vintorez

Suggestions from our community members for PR:BF2. Read the stickies before posting.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

Also, thats quite overpowered really, for use by insurgents. A fully auto, silenced sniper rifle?...Would kill gamplay like no other.

...mongol...
um... Doesn't the British team already have a FULLY auto, 30 round, 1-2 hit kill, DMR aka the L86 Light Support Weapon? As I see it the overpowering isn't in the VSS. My facts and reasoning as follows:

L86
Effective Range: 1000 m
R.O.F: 600 RPM (ingame)
Mag Size: 30 Rounds
Muzzle Velocity: 915 m/s (ingame)
Recoil: M(Gun).V(Gun)=M(Bullet).V(Bullet)
V(Gun)=(M(Bullet).V(Bullet))/M(Gun)
V(Gun)=(5.18g x 915m/s)/6580g
V(Gun)=0.72 m/s
Noise: Loud
Flash/Tracer: Y/Y (ingame)

VSS
Effective Range: 400 m
R.O.F: 700 RPM
Mag Size: 10 Rounds
Muzzle Velocity: 280 m/s
Recoil: M(Gun).V(Gun)=M(Bullet).V(Bullet)
V(Gun)=(M(Bullet).V(Bullet))/M(Gun)
V(Gun)=(16.8g x 280m/s)/3410g
V(Gun)=1.38 m/s
Noise: Silenced
Flash/Tracer: N/N

Range: The L86 wins by a long-shot :lol:
R.O.F: The VSS wins just
Mag Size: The L86 wins
Muzzle Velocity: The L86 wins
Recoil: The L86 wins since recoil is proportional to the velocity of the gun and the less recoil the better.
Noise: The VSS wins
Flash/Tracer: The VSS wins
Moving Object Accuracy at Effective Range: Based upon the physics of the BF2 engine, the L86 wins as its round needs only 1.09 seconds to reach its target whereas the VSS round needs 1.43 seconds.
Bullet Drop at Effective Range: Again based on the physics of the BF2 engine, the L86 wins as the round only drops 5.86m whereas the VSS's round drops 10.01m.

Rating(if all categories are evenly weighted)
L86 wins 6/9
VSS wins 3/9

Personal Note
To use the VSS effectively at its max range is a far greater challenge then using the L86 at its as the shooter has to lead more and compensate for a far greater bullet drop.

F.Y.I

Constant acceleration eqns.
t=s/u (a=0m/s in the case of horizontal motion)
s=0.5at^2 + ut (a=g=9.81m/s^2 in the case of the vertical displacement)

BF2's Bullet Physics (I think :roll :)
*No round deceleration in the direction horizontal direction
*Bullet drop based purely on the acceleration due to gravity
*Values for velocity are in SI units ie "m/s"
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

HellDuke wrote:Well thats one to consider... Didn't try toget my hands on a marksman kit while being the british before... Tried it yesturday and the though that struck me after that round was: that VSS is realy needed. But then again, the MEC allmighty SVD can kill in the same way. Wasn't lucky to play for an insurgent yet so i don't know what their marksman rifle is. Can anyone enlighten me?
Insurgents have SVD and Mosin-Nagant rifles. The MEC SVD will be replaced with the G3SG/1 in a future release.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
Bleach
Posts: 471
Joined: 2007-06-01 10:35

Post by Bleach »

Yea they have the VSS Vintorez in POE mod but it's not that good i find a m95 a
lot better or even a SVD is better it isn't that great of a weapon but i could find it's way into the PR like it did POE.
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In Game Name MuttRag.
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

This weapon would only be on Mestia where you don't have the 800m sight lines of Kashan so all the max range stuff doesn't apply.
And nobody is mentioning the advantage of the suppressor.
MadTommy posted about how he hunted SL based on the sound from the SVD so it stands to reason that the opposite would be true for the VSS.
You could camp the Brits all day and nobody would be able to locate you by sound and that sounds like a huge advantage that greatly outweighs the parabolic trajectory of the round.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

Fearosius wrote:BUMP!

Fearosius you have gone from posting bad ideas to bumping bad old ideas (originally your own bad idea). Way to go :roll:
Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

Bob_Marley wrote:Mosin-Nagant rifles
Bob , I know that almost all western literature call Mosin rifle Mosin-Nagant . Though I thought you knew it is a common mistake ... do some research , it is just Mosin rifle , 1891\1930 .
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

ohhhh
Calling out Bob on a detail.....this should be good.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Croix
Posts: 94
Joined: 2007-02-09 08:34

Post by Croix »

I love this gun, but I'm really not sure if the wholly silent, plus AP, Zoom, and full auto really makes sense for integration into the current gameplay mechanic...
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Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

Longbow* wrote:Bob , I know that almost all western literature call Mosin rifle Mosin-Nagant . Though I thought you knew it is a common mistake ... do some research , it is just Mosin rifle , 1891\1930 .
1) I'm feeling lazy

2) Its listed on the Change log as a Mosin-Nagant. Ergo, the insurgents are clearly armed with some fictional Mosin-Nagant rather than the real Mosin. :D
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
Lampshade111
Posts: 401
Joined: 2007-06-08 19:37

Post by Lampshade111 »

It is probably just called a Mosin because Nagant ended up on Stalin's hate list, and you know what happens when you end up on Stalin's hate list.
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

I have read it in many places as a Mosin-Nagant, mostly books about Vietnam.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

ArmedDrunk&Angry wrote:I have read it in many places as a Mosin-Nagant, mostly books about Vietnam.

Code: Select all

it is a common mistake
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

?

I thought the general answer was a no.
Personally, I don't see this fitting in the game.
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Fearosius wrote:Post edited!
Does not edit the fact that it is a bad idea that isn't going to happen. :roll:
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