Posted: 2007-06-18 04:21
um... Doesn't the British team already have a FULLY auto, 30 round, 1-2 hit kill, DMR aka the L86 Light Support Weapon? As I see it the overpowering isn't in the VSS. My facts and reasoning as follows:Also, thats quite overpowered really, for use by insurgents. A fully auto, silenced sniper rifle?...Would kill gamplay like no other.
...mongol...
L86
Effective Range: 1000 m
R.O.F: 600 RPM (ingame)
Mag Size: 30 Rounds
Muzzle Velocity: 915 m/s (ingame)
Recoil: M(Gun).V(Gun)=M(Bullet).V(Bullet)
V(Gun)=(M(Bullet).V(Bullet))/M(Gun)
V(Gun)=(5.18g x 915m/s)/6580g
V(Gun)=0.72 m/s
Noise: Loud
Flash/Tracer: Y/Y (ingame)
VSS
Effective Range: 400 m
R.O.F: 700 RPM
Mag Size: 10 Rounds
Muzzle Velocity: 280 m/s
Recoil: M(Gun).V(Gun)=M(Bullet).V(Bullet)
V(Gun)=(M(Bullet).V(Bullet))/M(Gun)
V(Gun)=(16.8g x 280m/s)/3410g
V(Gun)=1.38 m/s
Noise: Silenced
Flash/Tracer: N/N
Range: The L86 wins by a long-shot
R.O.F: The VSS wins just
Mag Size: The L86 wins
Muzzle Velocity: The L86 wins
Recoil: The L86 wins since recoil is proportional to the velocity of the gun and the less recoil the better.
Noise: The VSS wins
Flash/Tracer: The VSS wins
Moving Object Accuracy at Effective Range: Based upon the physics of the BF2 engine, the L86 wins as its round needs only 1.09 seconds to reach its target whereas the VSS round needs 1.43 seconds.
Bullet Drop at Effective Range: Again based on the physics of the BF2 engine, the L86 wins as the round only drops 5.86m whereas the VSS's round drops 10.01m.
Rating(if all categories are evenly weighted)
L86 wins 6/9
VSS wins 3/9
Personal Note
To use the VSS effectively at its max range is a far greater challenge then using the L86 at its as the shooter has to lead more and compensate for a far greater bullet drop.
F.Y.I
Constant acceleration eqns.
t=s/u (a=0m/s in the case of horizontal motion)
s=0.5at^2 + ut (a=g=9.81m/s^2 in the case of the vertical displacement)
BF2's Bullet Physics (I think :roll
*No round deceleration in the direction horizontal direction
*Bullet drop based purely on the acceleration due to gravity
*Values for velocity are in SI units ie "m/s"