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Posted: 2007-05-04 02:35
by PRC_Heavy_Z
Models look sweet, good work guys. Are the DEVs planning to change the QBZ95 damage/recoil characteristics? they are quite unrealistic at this time. (needed: more damage, way less recoil)
Also, are there any plans to add QCW05s?
Posted: 2007-05-04 02:35
by PRC_Heavy_Z
It would also be sweet to see the PF98, though it is not guided, it has a laser range finder/trajectory computer sight.
sorry for the double post, my internet froze and I clicked post twice

sorry

Posted: 2007-05-04 05:00
by Expendable Grunt
I'm no weapon expert but watch this vid:
http://www.youtube.com/watch?v=C8Q-5NPJ0mo (Same as posted earlier)
Does it seem to you that there is still a round in the chamber?
Posted: 2007-05-04 12:45
by AnRK
I don't care if anyone has said this before but we need like ALL of those weapons from the first video. Even the laser riot control gun... Get to work!

Posted: 2007-05-04 13:53
by jerkzilla
I think the scoped variant (rifleman's) is great, it's pretty accurate and has low recoil. I'd always take one of those over an SA80, let alone an M16. I'm glad there is a type 98 with a grenade launcher to get rid of that AK imitation.
EDIT: Just saw the video, the 12.7 mm rifles, most likely the AMR 2, would be great to counter the M95 and get both implemented.
Posted: 2007-05-04 14:38
by Royalwolf
That weapon looks awesome and all, but seriously scope + GL - yea ok so its "realistic" but its just gonna take remove teamwork from the game. With people just going solo with those weapons, as the fire power that they give someone just undermines the need for the support from a squad. That 1 weapon covers so many roles, the grenadier flush people from cover... and taking out whole squads from range. The scope lends itself to the D marksman role. And you also have the rifle as standard.
Posted: 2007-05-04 14:44
by Rhino
Dont worrie it will be fine, we aint going to put some thing in in such a way that its going to runi our mod.