What? No Muttrah? (Really Upset)

General discussion of the Project Reality: BF2 modification.
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

BLACKWIRE wrote:Can we blow up the mosque tower and it have it collapse to screams of 'HUUURAAH' please!?
Am i the only one who found this offensive? Nothing against you man, but please don't cheer at the desecration of god's house.....
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

danthemanbuddy wrote:Am i the only one who found this offensive? Nothing against you man, but please don't cheer at the desecration of god's house.....
yep was anouther thing that came up in the dev forums and anouther reason why we aint going to encrage ppl to blow it up...

but we will be slightly pushing it and letting fighting happen around, and maybe inside the mosque ;)
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workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

Muttrah v2 = looove
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El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

So, any development on the idea of MEC light armour?

...mongol...
Military lawyers engaged in fierce legal action.

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[T]waylay00
Posts: 402
Joined: 2007-04-12 23:08

Post by [T]waylay00 »

Rhino, that new Muttrah looks SUPERB. Keep up the good work. I really dig your maps!
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

'[R-DEV wrote:Rhino']put it this way, ladders in BF2 are pretty much hard coded. you cant even make them have a diffrent sound when climbing the metal sound is hard coded in, what EOD found out when they tried to make there wooden ladders, you cant attach them to ships or w/e as a child as where you started to climb the ladder, if the ship moved atall when you where on the ladder, you would get off at the top of where the ladder was when you started to climb it, by that time the ship could be afew 10m away, so unless we where going to use a really high poly stair case going up the tower it really cant be done...
Is there a ladder leading up there then?
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

danthemanbuddy wrote:Am i the only one who found this offensive? Nothing against you man, but please don't cheer at the desecration of god's house.....
I know. Thats like saying "How about we have the cathedral/church/mosque/monastery/temple/basilica/ziggurat/(any other religious building) blow up.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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raptor619
Posts: 19
Joined: 2005-12-17 17:35

Post by raptor619 »

well first things first.

sav, i prolly banned u, and yeah u were tking so dont even try that shit. i think i was the one who banned u, and i dont regret it, 1 less tking noob on our (syntis) server.

rhino, awsome map, but pros+ muttrah= BIG NO, with the us losing 6 people every 2 minutes plus a 30 sec respawn and then some , it'll fuck up everything so its unplayable, just like the 64 player version now.

and deadmonkey, why not, hell i would blow it all up and then some, ITS A GAME NOT REALITY! ( alltho this is pr, but its still a GAME)
Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

Muttrah v2 looks nice, but with the removal of muttrah v1 from .6, there are virtually no little birds in .6. No LBs = :-(
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Fenix16 wrote:Muttrah v2 looks nice, but with the removal of muttrah v1 from .6, there are virtually no little birds in .6. No LBs = :-(
ahhh but think, when they come back you will love them even more ;)
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MisterX
Posts: 61
Joined: 2006-11-11 19:42

Post by MisterX »

Fenix16 wrote:Muttrah v2 looks nice, but with the removal of muttrah v1 from .6, there are virtually no little birds in .6. No LBs = :-(
Don´t forget Qwai River, Jabal Al-Burj and 7 Gates :)
jmull
Posts: 96
Joined: 2007-03-29 14:21

Post by jmull »

'[R-DEV wrote:Rhino']ahhh but think, when they come back you will love them even more ;)
:cry: hope it doesn't take long for them to come back. ~sob~ ~sob~

Muttrah v2 looks like its worth the wait Rhino, I hope it looks as pretty as v1.

You said you'll be ultra busy with 2 maps now, You won't skimp on v2 will you? ;)
Less time reading our crappy posts DEV'S, more time working on the MOD that we love :wink:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

jmull wrote: :cry: hope it doesn't take long for them to come back. ~sob~ ~sob~

Muttrah v2 looks like its worth the wait Rhino, I hope it looks as pretty as v1.

You said you'll be ultra busy with 2 maps now, You won't skimp on v2 will you? ;)
v2 should look loads better than v1, I've learnt so much more and so many more techinques etc in mapping that it can only be better, I look at muttrah 1 and I just see so many problems with it now :p

the last thing I'm going to do is rush a map, if it must I will delay the map rather than rush it out, but if all goes well muttrah v2 should make v0.7 :)
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jmull
Posts: 96
Joined: 2007-03-29 14:21

Post by jmull »

'[R-DEV wrote:Rhino']v2 should look loads better than v1, I've learnt so much more and so many more techinques etc in mapping that it can only be better, I look at muttrah 1 and I just see so many problems with it now :p

the last thing I'm going to do is rush a map, if it must I will delay the map rather than rush it out, but if all goes well muttrah v2 should make v0.7 :)
jmull loves Rhino, Rhino says all the right words. :lol:
Less time reading our crappy posts DEV'S, more time working on the MOD that we love :wink:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

jmull wrote:jmull loves Rhino, Rhino says all the right words. :lol:
*Rhino wonders just how long its going to be before the gay rhino jokes come flodding out :roll: *
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CumFyKeyKeY
Posts: 12
Joined: 2007-03-22 08:43

Post by CumFyKeyKeY »

map looks amazing cant wait
sav112
Posts: 170
Joined: 2007-02-11 23:27

Post by sav112 »

EDITED OUT BY RHINO

Anyway the new map will be played more as in fairness its hard to find a server running the old version.

If anything I should be thanking you as I went on to play a fantastic “Rescue the VIP Map) with a great bunch of lads. If anything more of these maps should be done it was some of the best fun I’ve had on PR and we got our VIP. There was also so destructible buildings – first I’ve seen them – one had about 4 or five different destruction points and the latter one left just a shell……..
Last edited by Rhino on 2007-05-09 17:53, edited 1 time in total.
Rhino
Retired PR Developer
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Post by Rhino »

sav112 and raptor619 if you want to flame each other please use PMs.
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arthuro12
Posts: 396
Joined: 2007-02-09 16:41

Post by arthuro12 »

this map is gonna be L337! :D
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