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Posted: 2007-05-12 11:25
by BlakeJr
Guerra norte wrote:Something that has always puzzled me is that Iraqi houses seem to be built for defensive combat, but it's no wonder considering Saddams reign over Iraq for that long.
Excuse me, have you ever seen a house built for offensive warfare?

Sorry, couldn't help myself....

Posted: 2007-05-12 11:31
by Guerra norte
BlakeJr wrote:Excuse me, have you ever seen a house built for offensive warfare?

Sorry, couldn't help myself....
Yes, in Final Fantasy 7 there's a nasty enemy in the Midgar slums that's called a Hellhouse.
Annoying thing too.
Posted: 2007-05-12 13:38
by matt.b
Ecko wrote:So too all you map makers, what do you need/want?
Static cars, better than the bf2 ones & not so wrecked, are on the devs current want list. A few of those & we'll love you forever, & I can help on the technical side (lods, colls, export etc).
Posted: 2007-05-12 14:19
by IronTaxi
be careful with mattb....he has an obsession with producing statics...he might model one in his own likeness someday soon....
Posted: 2007-05-12 21:51
by Griffon2-6
Lol. Where Maistros rolls out textures, matt.b rolls out statics.
Posted: 2007-05-12 22:59
by KP
This thread has been taken over by DEVs and MODs. Good thing I'm here to spam it.

But, seriously, thank you for all your effort. The more statics, the better (unless they're all in the same map, of course; that'd be laggy)...
Posted: 2007-05-13 00:20
by Dylan
KP wrote:But, seriously, thank you for all your effort. The more statics, the better (unless they're all in the same map, of course; that'd be laggy)...
Not really, think of all the polygons Iron saved by making the light house 6 sided! LOL! I got some ideas to work with the lighthouse right now, but my previous thoughts were shattered once I heard about Irontaxis level by level interior. I guess I can thank him for the "inspiration" with that model off. hehe.
Posted: 2007-05-13 08:53
by KP
Hehe.

Love your sig, by the way...
Posted: 2007-05-13 10:12
by IronTaxi
well lets get some stati models from the guy who started this thread..hehe...
im thinking to do a set of enterable pipes...what you guys think about that?
Posted: 2007-05-13 10:16
by KP
Dooo eeeet!
Posted: 2007-05-13 10:26
by Dylan
'[R-DEV wrote:IronTaxi']enterable pipes...
What? Well that would be way to easy! A simple tube primitive that can curve!
Posted: 2007-05-13 10:38
by Jay
'[R-DEV wrote:IronTaxi']im thinking to do a set of enterable pipes
Don't they already have some? There's a few in Muttrah, like way to the north, where the US can get onto the land using boats.
Posted: 2007-05-13 10:40
by Jay
Guerra norte wrote:Yes, in Final Fantasy 7 there's a nasty enemy in the Midgar slums that's called a Hellhouse.
Annoying thing too.
Yeah, but its great for EXP though!
Posted: 2007-05-13 11:01
by IronTaxi
yeah but how about like a good pipe system....or like a processing plant where you can jump in the pipes for a short cut or something..hehe...guess those things would be bulletproof....
Posted: 2007-05-13 11:26
by Dylan
A simple animation to show how the lighthouse may look when the light is shone.Its only 3 seconds long but took thirty minutes to render. A 1 to 600 ratio.
http://www.youtube.com/watch?v=EuGwirymrC4
Posted: 2007-05-15 16:35
by Jay
'[R-MOD wrote:Dylan']A simple animation to show how the lighthouse may look when the light is shone.Its only 3 seconds long but took thirty minutes to render. A 1 to 600 ratio.
Lol, you should do a maxwell render! It'll take about a day to render that
