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Posted: 2007-05-20 18:57
by gazzthompson
BetterDeadThanRed wrote:Was it on fire?


lol

Posted: 2007-05-21 00:15
by [T]waylay00
Everyone watch this video of the Forgotten Hope mod for BF1942, on the paratroop assault map of Crete:

http://www.youtube.com/watch?v=JT5YP0mhi8I

That's what needs to be in PR. The pilot of the plane, when he presses "fire" actually controls the door at the rear that you jump out of.

Posted: 2007-05-21 01:04
by Fenix16
waylay00 wrote:Everyone watch this video of the Forgotten Hope mod for BF1942, on the paratroop assault map of Crete:

http://www.youtube.com/watch?v=JT5YP0mhi8I

That's what needs to be in PR. The pilot of the plane, when he presses "fire" actually controls the door at the rear that you jump out of.
Wth. How did they fix all of the collision issues?

Posted: 2007-05-21 04:51
by [T]waylay00
Fenix16 wrote:Wth. How did they fix all of the collision issues?
That's the thing...they weren't as prevalent in the BF1942 engine.

Posted: 2007-05-21 04:53
by Rhino
Fenix16 wrote:Wth. How did they fix all of the collision issues?
in BF1942 it was possible to do stuff like that. The "more advanced and moddable friendly" BF2 engine, its not :p

Posted: 2007-05-21 05:10
by Desertfox
'[R-DEV wrote:Rhino']in BF1942 it was possible to do stuff like that. The "more advanced and moddable friendly" BF2 engine, its not :p
Arnt the new games on like the same engine with a graphics upgrade and some changes?

Posted: 2007-05-21 17:37
by [T]waylay00
Desertfox wrote:Arnt the new games on like the same engine with a graphics upgrade and some changes?
Nope. The Refractor 2 engine powered BF1942/BFV, whereas a new engine was sued for BF2.