Posted: 2007-05-20 18:57
BetterDeadThanRed wrote:Was it on fire?
lol
BetterDeadThanRed wrote:Was it on fire?
Wth. How did they fix all of the collision issues?waylay00 wrote:Everyone watch this video of the Forgotten Hope mod for BF1942, on the paratroop assault map of Crete:
http://www.youtube.com/watch?v=JT5YP0mhi8I
That's what needs to be in PR. The pilot of the plane, when he presses "fire" actually controls the door at the rear that you jump out of.
That's the thing...they weren't as prevalent in the BF1942 engine.Fenix16 wrote:Wth. How did they fix all of the collision issues?
in BF1942 it was possible to do stuff like that. The "more advanced and moddable friendly" BF2 engine, its notFenix16 wrote:Wth. How did they fix all of the collision issues?
Arnt the new games on like the same engine with a graphics upgrade and some changes?'[R-DEV wrote:Rhino']in BF1942 it was possible to do stuff like that. The "more advanced and moddable friendly" BF2 engine, its not![]()
Nope. The Refractor 2 engine powered BF1942/BFV, whereas a new engine was sued for BF2.Desertfox wrote:Arnt the new games on like the same engine with a graphics upgrade and some changes?