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Posted: 2007-05-19 13:31
by =Romagnolo=
Nice, everythig looks so good in 0.6 ! The only problem is the time that we have to wait.

Posted: 2007-05-19 13:47
by DirtyHarry88
Not too long now I don't think.

Posted: 2007-05-19 14:50
by Cerberus
Sweet, the A-10 no longer goes 20mph!!!

Posted: 2007-05-19 17:40
by Jaymz
well I'm glad 99% of you liked the sound. Now, keep in mind it will sound different without EAX but still pretty good.

Posted: 2007-05-19 18:06
by Katarn
krekc wrote:starting to sound like the real deal!! I think a lot of the unique sound of the A-10 gun has much to do with delay: the "grunt" as it were, comes about a second after the gun has finished firing, so it actually comprises of 2 sounds, which may be difficult to capture in BF2.

they way you have it now the "grunt" comes from the Gun of the A-10 when infact the loud grunt should be an environmental sound. The existing a-10 gun sound to my ear compaired to videos i've seen sounds pretty accurate tbh, it doesn't need to be very loud, however there is no "enivronmental sound at all" in game. If you were to apply a heavy compression & a slight touch of reverb to the origonal game sound, then somehow get it to trigger as an environmental sound, like say thunder, a second after the gun finishes firing, or, say to start a few seconds after the gun starts firing. Then you would have the elusive Warthog sound captured I reckon

http://www.youtube.com/watch?v=NUadYXGcWAs&NR=1

http://media.putfile.com/A10-cannon-3rd-person

On another note, even though the image quality isn't the best on the video, damn look how far out to the horizon you can see the plane!
Speed-of-sound modeling is already in BF2 if EAX is enabled, the distance at which he was filming was too short to notice though. Once you get 500m+, it's easily seen before heard.

Posted: 2007-05-19 19:21
by -=ToD=-KNIFE
Anyone else Notice this? Those Clouds are 3D, and that A-10 Engine Sounds Sweater than the Current PR, the Gun is Cool too i Suppose :-)

Posted: 2007-05-19 19:25
by krekc
'[R-DEV wrote:Katarn']Speed-of-sound modeling is already in BF2 if EAX is enabled, the distance at which he was filming was too short to notice though. Once you get 500m+, it's easily seen before heard.
Lookforward to hearing it in 5.1 indeed

Posted: 2007-05-19 19:29
by Outlawz7
btw, anything new on the A10-pilot-useless-on-VoIP-due-the-loud-engines issue?

Posted: 2007-05-19 19:41
by l|Bubba|l
'[R-DEV wrote:Katarn']Speed-of-sound modeling is already in BF2 if EAX is enabled, the distance at which he was filming was too short to notice though. Once you get 500m+, it's easily seen before heard.
Does that include the time difference between the impact sounds on the ground and the shooting sounds from the plane?

Posted: 2007-05-19 20:46
by arthuro12
AWESOME!

Posted: 2007-05-19 21:49
by SethLive!
this is the most awsome teaser for pr ever!
Love the clouds, new g3, huge view distance, a10 sound...

Posted: 2007-05-19 22:55
by DirtyHarry88
Outlawz wrote:btw, anything new on the A10-pilot-useless-on-VoIP-due-the-loud-engines issue?
Hopefully, it's very quiet in a cockpit.

Posted: 2007-05-19 23:09
by eddie
DirtyHarry88 wrote:Hopefully, it's very quiet in a cockpit.
You're serious aren't you?

Posted: 2007-05-19 23:13
by DirtyHarry88
eddie wrote:You're serious aren't you?
I mean compared to being outside a plane, i.e. you can speak and be heard.

Just now, the A10 is almost as loud from inside the cockpit as it is outside the plane.

Posted: 2007-05-19 23:57
by Agent Johnson
sounds pretty good.

Posted: 2007-05-20 00:03
by strima
I've just made a little bit of sex wee in my jeans.

Posted: 2007-05-20 09:00
by Jay
Outlawz wrote:btw, anything new on the A10-pilot-useless-on-VoIP-due-the-loud-engines issue?
Headphones work wonders. I know not everyone has headphones, but its somthing to think about if you use an A-10 a lot...

Posted: 2007-05-20 11:16
by Thunder
sounds great

Posted: 2007-05-20 13:23
by Cherni
Sweeeeeeet!

Posted: 2007-05-20 13:56
by [:NET:]Boondock Saint
'[R-CON wrote:Jaymz']What would be the real thing, louder? That's the loudest sound in 0.6.....
I was not commenting on how LOUD it was. I was commenting on the sound. It is still not quite right. Though that may be a limitation inherent to BF2.