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Posted: 2007-06-01 15:42
by IronTaxi
too bad it was very fun trying...

Posted: 2007-06-01 16:07
by Yar
Hey guys, I am the author of the modified dedicated server client and would just like to bring a bit of encouragement. I am going to dig farther back in the code to develop a new version that will hopefully be successful in exceeding the 64 player cap. If I am not able to finish it tonight I will work on it this weekend as well.
Thank you all for help test it out! Hopefully you guys will be up for testing the next version in a few days =)
Posted: 2007-06-01 16:12
by bigmoose332
we definatly will!
I'm sure I speak for the entire PR community when I say 'YOU HAVE OUR SUPPORT!'
On another note.. those massive maps, with 128 players? fecking amazing, that would be. Commander would have a lot on his hands though haha.
Bigmoose
Posted: 2007-06-01 16:20
by Snake_doctor
'[R-DEV wrote:IronTaxi']hey guys...i just checked the forum...something like 24 memebers and 120 guests viewing the boards right now...
JOIN THIS SERVER NOW PLEASE!!!!
"rubberduckygaming"
via your pr.5...if we can get 128 players...the world will be a much better place!!!
on way buddy
Posted: 2007-06-01 16:21
by M.J.Patterson
On another note.. those massive maps, with 128 players? fecking amazing, that would be. Commander would have a lot on his hands though haha.
whoa.. thats right..
you might have to increase the total number of squads..
or even
better ... increase the number of players who can be in a single squad...
Keep going guys.. thats awesome.

Posted: 2007-06-01 16:24
by Zodiaccup
M.J.Patterson wrote:...
or even better up the number of people who can be in a single squad...
I hate to say it but it's "fill in the H-Word here".
Posted: 2007-06-01 16:31
by l|Bubba|l
M.J.Patterson wrote:whoa.. thats right..
you might have to increase the total number of squads..
or even
better up to number of people who can be in a single squad...
Keep going guys.. thats awesome.
Hardcoded.
(9 squads x 6 player + 1 commander) x 2 teams = 110
That would be enough.
We don't even know if a server can handle this number of players.
Posted: 2007-06-01 16:32
by Outlawz7
Well, the squads are set for 64 vs 64, but not a lot of people seem to be math geniouses to figure out, that 9 Squads x 6 Players = 63 + Commander =64
EDIT Seriously Bubba 9x6x2 is 108??
Posted: 2007-06-01 16:34
by M.J.Patterson
Hardcoded.. doh!

Totally forgot..
9x6 = 54
9x7 = 63
I'm no math genius... but thats my guess.
Posted: 2007-06-01 16:34
by Zodiaccup
Outlawz wrote:Well, the squads are set for 64 vs 64, but not a lot of people seem to be math geniouses to figure out, that 9 Squads x 6 Players = 63 + Commander =64
EDIT Seriously Bubba 9x6x2 is 108??
9x6=63?

Posted: 2007-06-01 16:36
by Outlawz7
OMFG...... 9+9+9+9+9+9=63 and 64 with the Commander, not more, not less !!
Posted: 2007-06-01 16:38
by Outlawz7
*Counts again* 9+9 = 18+9 = 27+9 = 36+9 = 45 +9 =54, that was 6 times...
Excuse me *commence headbanging against the desk*
Posted: 2007-06-01 16:39
by DJJ-Terror
Yar wrote:Hey guys, I am the author of the modified dedicated server client and would just like to bring a bit of encouragement. I am going to dig farther back in the code to develop a new version that will hopefully be successful in exceeding the 64 player cap. If I am not able to finish it tonight I will work on it this weekend as well.
Thank you all for help test it out! Hopefully you guys will be up for testing the next version in a few days =)
Mate, can we test 64 players + 64 bots?
Couse if that work, theres a lot of potential in bot controlled civilians or rescuing POW or similar scenarios...
Posted: 2007-06-01 16:39
by l|Bubba|l
Outlawz wrote:OMFG...... 9+9+9+9+9+9=63 and 64 with the Commander, not more, not less !!
OMG
Posted: 2007-06-01 16:40
by Zodiaccup
Outlawz wrote:*Counts again* 9+9 = 18+9 = 27+9 = 36+9 = 45 +9 =54, that was 6 times...
Excuse me *commence headbanging against the desk*
O.K., sounds much better now.

Posted: 2007-06-01 16:40
by Outlawz7
I know...

Posted: 2007-06-01 16:42
by eggman
110 would be a nice cap .. don't necessarily want to chew up extra server cycles to accommodate lone wolves.
Posted: 2007-06-01 16:43
by l|Bubba|l
'[R-CON wrote:DJJ-Terror']Mate, can we test 64 players + 64 bots?
Couse if that work, theres a lot of potential in bot controlled civilians or rescuing POW or similar scenarios...
And guards for mainbases.
http://realitymod.com/forum/t21591-aiguards.html
Posted: 2007-06-01 16:43
by ZaZZo
El_Vikingo wrote:Doesn't work.
.
That guy can't add 33 and 31 together.
Did I ever say that? Are you saying I can't do maths?

Posted: 2007-06-01 16:44
by Cheesygoodness
Yar wrote:Hey guys, I am the author of the modified dedicated server client and would just like to bring a bit of encouragement. I am going to dig farther back in the code to develop a new version that will hopefully be successful in exceeding the 64 player cap. If I am not able to finish it tonight I will work on it this weekend as well.
Thank you all for help test it out! Hopefully you guys will be up for testing the next version in a few days =)
Yes Yar is the guy we have working on it. Again I am very sorry to waste your time again but we can only try. Hopefully with our next attempt we will get past that stupid network error!
I'll talk to the head cheese and get him to throw some bots on the server and see how that goes.