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Posted: 2007-12-09 17:24
by Rambo Hunter
Lol, i dunno about that. I'm still trying to get it up to par with yours :P


And congrats on the R-CON! ... unless i just noticed it now


I corrected the colors, i'm going ingame now

Posted: 2007-12-09 17:31
by Spush
I need to install BF2, (Damn Patches too), um PR, and BF2 Assault :) , so I can get back to skinning.
And thanks It took me a while to figure out my new USER...

Posted: 2007-12-09 18:35
by Rambo Hunter
Some editor shots of the new colors:
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Posted: 2007-12-09 18:54
by SGT.JOKER
very nice 8-)

Posted: 2007-12-09 20:12
by G.Drew
much better :thumbsup: i love it!

Posted: 2007-12-09 20:26
by $kelet0r
The colours look spot on - well done

Posted: 2007-12-09 23:44
by Spush
I'm telling you its a great skin, PR Should use them.

Posted: 2007-12-09 23:52
by spartan117gw
i find it so funny that spush derrilient(rambo) and i are great friends and all have killer acupat uniforms. lol

Posted: 2007-12-10 00:02
by Spush
Yep :) sounds about right :) . Yo spartan Il be home the 21st and 22nd of december so I can play Xbox Live ehehe, and back home again like the 7th of Jan till the 13th :P . Kinda off topic but oh well.

Posted: 2007-12-10 03:45
by Rambo Hunter
Lol, yeah spartan. However mine came a couple months later of both of yours.

Some ingame shots.

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Is it only me, or is the green too saturated? i'm going to load it on Ejod to see if it's just the light settings

Posted: 2007-12-10 04:14
by Spush
My only suggestion now is to make it a little lighter, thats the only thing I'll suggest now :) .

Posted: 2007-12-10 06:14
by Teek
Looks great!
perhaps the white should be more of a creamish.

Posted: 2007-12-10 06:57
by Rambo Hunter
lightened it 25%, fixed a problem with the legs that spartan pointed out,

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Better?

Posted: 2007-12-10 07:18
by spartan117gw
oh. hmm i think the light soldier legs need thte horizontalness too cus. uh. yeah looks still verticle. oh and that kashan desert map lights the player models strange. so i wouldnt trust the colors on that map(oman is fairly reliable lighting)

Posted: 2007-12-10 14:08
by bosco_
Mhh, still looks too green imho.
Liked the previous version better.

Posted: 2007-12-10 14:12
by jayceon515
Make it just a bit lighter overall and less green like it was before and it should be fine :thumbsup:

Posted: 2007-12-10 14:53
by $kelet0r
[R-PUB]bosco wrote:Mhh, still looks too green imho.
Liked the previous version better.
The colours are correct imo - it's just that they are too crisp - keep the colours but wash them out a bit with fade and it'll be perfect

Posted: 2007-12-10 16:58
by Rambo Hunter
[R-PUB]bosco wrote:Mhh, still looks too green imho.
Liked the previous version better.
So it's not just me :D
I'll redo the colors if i get the time today

EDIT: Here's some shots from GoO:

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With 100% neutral lighting the camo looks fine as it is, it's the map light setting that are throwing it off.

I'll try to get more shots from different maps like Qwai, kyongangi or w/e and muttrah

EDIT 2:
I'm thinking about using the current one as a "woodland" variant after making it dirtier, and making a desert one looking more like these:
http://www.army.mil/-images/2007/12/03/ ... 160451.jpg

Posted: 2007-12-10 21:13
by jayceon515
Rambo Hunter wrote: I'm thinking about using the current one as a "woodland" variant after making it dirtier, and making a desert one looking more like these:
http://www.army.mil/-images/2007/12/03/ ... 160451.jpg
Good idea. Make the desert one more greyish and lighter. (The greener variant really doesn't blend that much with the surrounding.

Posted: 2007-12-10 22:07
by $kelet0r
Rambo Hunter wrote: With 100% neutral lighting the camo looks fine as it is, it's the map light setting that are throwing it off.

I'll try to get more shots from different maps like Qwai, kyongangi or w/e and muttrah

EDIT 2:
I'm thinking about using the current one as a "woodland" variant after making it dirtier, and making a desert one looking more like these:
I can understand the problem. While there is only one type of ACU - irl sunlight will make it look grey and artificial light or shade will bring out the pale green, something that can't be replicated as easily in a game's virtual environment. Dirty it up with a sand colour layer over the base image and see if you can reach a good compromise.