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Posted: 2007-06-21 14:47
by Rico11b
Steel wrote:I may be stupid , But.
The game changes are friggin awsome but trying to talk my clan mates to check it out has left them confused and there fore they give up and fall back to the Vanilla.
You all need a post or have a heading that gives the first timmer all he needs to know to join a server and start killing. Id like to invent an autoinstaller for ya but again "Im Stupid" But a "getting started with PR" would help my efforts to build a team without needing a microsoft certification.
Then again I might be stupid.... and that already exists. LOL
Ive been called worse. :lol:
Please refrain from putting yourself down. It takes away any opportunities for us to do it for you :) lol. Just kidding! It does seem that the amount of stuff you have to remember is getting larger, and larger. It will still make for a great game once we all re-learn to play again.

Later
R

Posted: 2007-06-21 19:40
by Steel
Cool, beans Sir.
Thanks for all the input , I now know that the crumbling clan i belong to cant handle this type of Realisim.
So the rush to comprehend it all is no longer a priority. I now can take my time and have fun with what Is finaly the computer version of that old board game we all loved "Squad Leader " You all ever play that ?
And thanks for the response ,Well done !

Posted: 2007-06-21 20:48
by BetterDeadThanRed
To be honest, I think its a good thing that PR is scaring off a lot of these vanilla players.

Posted: 2007-06-21 20:58
by PlayPR!
BetterDeadThanRed wrote:To be honest, I think its a good thing that PR is scaring off a lot of these vanilla players.
Same here, all they do is attack attack attack... They have no knowledge of the importance of defense...

Posted: 2007-06-21 21:02
by Lampshade111
It is better to keep the enemy on the defensive.

More players are always nice, free cannon fodder.

Posted: 2007-06-21 21:04
by Dark_Wolf
yeah they're always useful to see where people are shooting from. then you take out the sniper, revive them and let them run along again

repeat until war is won lol

Posted: 2007-06-22 00:43
by Steel
:shock: Harsh :shock:
I hope you all at least cut a few new guys some slack :m1helmet:

Posted: 2007-06-22 00:55
by Ghostrider
Steel wrote:Cool, beans Sir.
[...]the crumbling clan i belong to cant handle this type of Realisim.
Well, you must take into account that not everyone thinks the same way. You may be enjoying a more realistic experience because thats what you were looking for in the 1st place, but maybe your friends think that they in for the arcade fun that vBF2 provides to them.

The mod is aimed at a particular group of people -- those that seek realism within the BF2 platform, within its aknowleged limits. People must adapt to the gameplay the mod provides, because we wont adapt (or dumb down) the mod for 'mass appeal'. Thats what you have vBF2 for ;)

This is like a different game, within an old game. It takes time, it takes some effort, and most of all, it takes motivation. If they dont like it, and they're not motivated, then they'll never stay...and since the mod will only push forward (away from vBF2 in terms of realism and gameplay), then their fate is sealed.


-Ghost

Posted: 2007-06-22 01:55
by Rambo Hunter
[puts on flamesuit]
and remember there's always other mods out there,
POE2, DCon, AIX, and many more are aimed for fun and arcade gameplay, whereas mods like PR and USI i think are more serious, tactical mods. And then there's mods like BF2 Assault which are a mix of both, realistic weapon damages, bleeding, big guns, silenced weapons, a mix. I'm sure there's something out there for everyone.

Posted: 2007-06-22 03:54
by Steel
Sir,

Thanks for your thoughts but now you have raised a few more questions.
Ive got a few friends that like REAL and accurate game play and I hope to bring them here to play what I feel is a great mod

cool beans

Posted: 2007-06-22 04:09
by Ghostrider
Steel wrote:Sir,

Actualy was enough said !
Hell Im not 12, When I get the answer I need Ill decide to sum it up.
I dont think anyone is treating you like a kid?... :?
Steel wrote:Thanks for your thoughts but now you have raised a few more questions.
Ive got a few friends that like REAL and accurate game play and I hope to bring them here to play what I feel is a great mod.
So I think Ill keep going till Ive answered ALL my questions If ya dont mind?

With all due respect, SIR
By all means, keep your questions comming if you dont find them posted/answered anywhere else. I will tell you that I like realistic gameplay (a lot) and when I came to the mod, I still had to take some time out to learn the ropes of things. This is something that I'm sure you had to go through as well. In the end, only those that like it stay here.

Now, by your reaction I dont know if you're feeling offended? I don't think anyone has gone out of line in their opinions/recommendations.


-Ghost

Posted: 2007-06-22 10:43
by Hx.Clavdivs
New for v0.6, medics now cannot heal themselves with their medic bag. To heal themselves temporarily they may use field dressings. The way the medic bag works is not different: you must click and hold to use the medic bag.
By the way, this statement taken from the Wiki has 1 error. Can you spot it?


If my memory does serve me, you do not have to hold the mouse button to use the medic bag in the previous versions. If that is the case than I must be drinking a lot more than I first thought.

Actually, re-reading that sentence - I am now confused. Does it mean, choose the medicbag and simply just hold it in your hand? Or does it mean, choose the medicbag, and keep the first mouse button pressed while healing the patient

What it should be saying is something in the lines of:

"Choose the medicbag and position yourself 1 inch away from the patient. Press and hold the fire button while healing the injured. As an injured soldier it would be wise to stay still while being treated, since the medic has to be in short proximity to heal you."

Now lads, fix my English.

Posted: 2007-06-22 11:02
by bigmoose332
Lampshade111 wrote:It is better to keep the enemy on the defensive.

More players are always nice, free cannon fodder.
Er, what about when tickets win the game?

What if the enemy has a strong defense? You, as the attacker, may have more flags..

But if you dont have a ticket bleed in your favour, and you're throwing your men against a strong wall of defense, your team will lose because of tickets.

Dont you think?

Bigmoose

Posted: 2007-06-22 11:08
by Dark_Wolf
I don't think he meant any harm by his comment, Steel. Was a bit confused though as that post was from very first page so i thought it was a line from a much larger post. I'm new here too. I only started playing PR again (not that I played it a lot before) and signed up to forums start of this week.

I thought maybe he just meant that guide is being worked on.

You'd be surprised how much people go out of their way to help people in game even for pretty simple stuff like getting kits. What people don't appreciate though is TKers and people in charge who should really be SMs and not SLs.


Yeah, the medic guide bit is totally wrong. What it should say instead is that the only difference to BF2 is that you can't throw the medic packs on ground for people to pick up. You could always heal someone just by holding pack in hand in normal BF2, it just healed them far slower than lobbing packs at them.

Posted: 2007-06-22 11:32
by Outlawz7
Hx.Clavdivs wrote:By the way, this statement taken from the Wiki has 1 error. Can you spot it?


If my memory does serve me, you do not have to hold the mouse button to use the medic bag in the previous versions. If that is the case than I must be drinking a lot more than I first thought.

Actually, re-reading that sentence - I am now confused. Does it mean, choose the medicbag and simply just hold it in your hand? Or does it mean, choose the medicbag, and keep the first mouse button pressed while healing the patient

What it should be saying is something in the lines of:

"Choose the medicbag and position yourself 1 inch away from the patient. Press and hold the fire button while healing the injured. As an injured soldier it would be wise to stay still while being treated, since the medic has to be in short proximity to heal you."

Now lads, fix my English.
Yes, you have to hold Left Mouse Button down (same as shooting) to have the medic bag actually healing you. Not to mention, that the healing distance was reduced so much, that you cant heal yourself and basically have to go prone inside your buddy to heal him. Some find jumping into a vehicle with a medic more efficient, since "ambulances" still function.

Posted: 2007-06-22 11:40
by Steel
Sorry, I have over reacted. A little frustration with other things not related.

Posted: 2007-06-22 12:23
by Hx.Clavdivs
Outlawz wrote:Yes, you have to hold Left Mouse Button down (same as shooting) to have the medic bag actually healing you. Not to mention, that the healing distance was reduced so much, that you cant heal yourself and basically have to go prone inside your buddy to heal him. Some find jumping into a vehicle with a medic more efficient, since "ambulances" still function.
Actually, you are wrong. Or just confusing. First off, in 0.5 you only need to choose the medic bag. In 0.6 that would be completely redundant because you actually can't heal yourself (unless you [censor]). Thats what the 3 field dressings are for.

Annoying yet?

Good point about the car. I'm gonna get one guy to drive, and I'll sit in the back while the theme song of MASH plays on loop.

Posted: 2007-06-22 17:04
by Dark_Wolf
yeah i was gonna say that unless that's new in 0.6 you don't have to hold any buttons.

are you serious that medics can no longer heal themselves? that totally sucks since healing yourself depletes your first aid anyway doesn't it?

plus with all the running after fallen comrades, a medic needs to be able to sort himself out after risking his life.

Posted: 2007-06-22 17:36
by Xmaster
Sad to see people are getting less and less accustomed to learning curves nowadays. They need to know everything right away. Part of a great game/mod or whatever is to learn how it is used/played. Makes the experience more enjoyable in the long run. No surprise people are getting bored so fast when they know everything straight from the beginning. They are fed with everything they need to know and there is no challenge at all. We live in a carebeared society.

People are lacking patience. Its sad.


Sorry its just what I thought when I read the original post.