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Posted: 2007-07-14 14:41
by JackMittenUK
Very nice guide ^^
Posted: 2007-07-14 21:43
by Wasteland
Teek wrote:It will hit where you aim if the target in at 600m, The bullet drop in BF2 in linear, so it should be going strait.
1 very useful source of sniping info for me is to watch Kenwayy by pressing C when dead.
I thought all the weapons in PR were zeroed to 0 m?
Posted: 2007-07-14 23:12
by Jaymz
JP*wasteland.soldier wrote:I thought all the weapons in PR were zeroed to 0 m?
-takes a deep breath- No...just.....no. You're completely misunderstanding the term. That, or you're just trying to get a laugh out of me.

Posted: 2007-07-14 23:23
by Ferocious_Imbecile
But but...it didn't tell us how to shoot down helicopters single handedly like Marky Mark does in The Shooter... *sadbanana*
Posted: 2007-07-15 09:24
by Renegade Warrior
Nice guide
Posted: 2007-07-15 14:06
by Hardtman
Ferocious_Imbecile wrote:But but...it didn't tell us how to shoot down helicopters single handedly like Marky Mark does in The Shooter... *sadbanana*
Easy enough! Find a .50 sniper rifle that actually does real damage to vehicles,then shoot the back rotor. Finish
Alas I'm pretty busy at the moment, but I think somewhere in the next week I'll be able to put something up concerning counter-sniping and stuff.
Posted: 2007-07-15 15:41
by Outlawz7
A very useful info regarding sniper scopes:
On M95/M82, you have a scale below the center of the scope, which can be used to calculate bullet drop. Such scope is useful at ranges.
On L96 (placeholder for PLA and MEC sniper) you have a scale on left&right side of the center, which is useful, when targeting moving targets.
In 0.5, use the second line from center to aim at moving targets and first to aim at walking targets.
Not sure, if that implies to 0.6 with new walking speeds, could be similar...
Ive discovered above while playing pr_sp, since its kinda hard to test sniper rifles on multiplayer games
