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Posted: 2007-08-28 23:52
by IronTaxi
yeah hfett...i like this map...sorry i never got back to you about it...i kinda got wound up in other things... it was very disorienting which i liked as well...
that village had to go though...too random...ill check your video to see what you did to it... i like that you are trying to give statics purpose though...thats a big one for me...
Posted: 2007-08-29 09:03
by Rhino
ye village is a little too random like taxi says at the moment. Try and make it looked lived in more

Posted: 2007-09-03 04:00
by Hfett
http://br.youtube.com/watch?v=sJP0MXqsEG0
I will add more statics to the city, to make it more "lived"
I changed some of the caves interior, check at the video
Posted: 2007-09-03 19:50
by geogob
This map is a gem. Very well done. Can't wait to see how it plays out

Posted: 2007-09-03 20:04
by GeZe
Looks awesome!
I would put the sun a little lower, just a bit, and remeber to put it in the east.
lol @ random **** at the end of the video.
Posted: 2007-09-03 20:45
by Rhino
cleared up that bunker thing nicly by clearing out the rocks, looks much better now thou you should raze the platform abit, bad idea to make players "crouch" to get under it unless its much lower and makes sence.
the construction site which looked like it was in some sort of rock pit looked very odd... I couldn't quite work out what you where trying to make it look like?
also noticed some bad joins on the con site with the metal bits sticking out here and there, hide them
and as gaze says edit the skybox some more to make the sun lower.
Posted: 2007-09-03 21:16
by CareBear
awesome map
rofl that racing was a laugh and a half

, too bad i kept goin in the river

Posted: 2007-09-04 11:54
by General Dragosh
Wonderfull map, i love how u hid the halls i da walls.........lol
Posted: 2007-09-05 17:47
by LtSoucy
please make it a little bit brighter then Bing Ming!
Posted: 2007-09-06 03:02
by SethLive!
LtSoucy wrote:please make it a little bit brighter then Bing Ming!
x2

Posted: 2007-09-06 03:13
by Tumppu4321
I absolutely love the look of this map, it really looks like it happens at dawn.
Good, creative use of statics aswell.
Posted: 2007-09-06 05:38
by Hfett
LtSoucy wrote:please make it a little bit brighter then Bing Ming!
SethLive! wrote:x2
Check this

Posted: 2007-09-06 07:24
by .Intense
Looks amazing... perhaps a bit more temperature fog... the kind that flows over the road in the early morning from the cool wet ground and dry air?
Posted: 2007-09-06 10:23
by Rhino
fix the fog so it blends in with the sky otherwise its going to look retarded.
Posted: 2007-09-06 16:28
by marcoelnk
looks awsome...
one question: are these rocks and caves all made with objects (i saw a rock object somewhere in the pr folder looking like these rocks) or did you make it in the terrain editor....i thought it wasnt possible to make ccaves and tunnels...
Posted: 2007-09-06 16:30
by marcoelnk
and perhaps add fog....like the sandstorm in al falluhja but with another coulour and stuff
Posted: 2007-09-06 17:49
by Hfett
marcoelnk wrote:looks awsome...
one question: are these rocks and caves all made with objects (i saw a rock object somewhere in the pr folder looking like these rocks) or did you make it in the terrain editor....i thought it wasnt possible to make ccaves and tunnels...
Using the editor Rock's objects, it is not possible to make "terrain tunnels" but we can make them using static's
Posted: 2007-09-07 03:38
by SethLive!
the map is utterly awesome

far better quality than anything in vanilla
Posted: 2007-09-16 06:41
by Teek

thats wHat a ship at night looks like with all lights on, perhaps not so bright it would look cool.
great job on the map.